
I was wondering how other people are placing things on UV maps like this. Mine is clearly not utilizing the entire space... oh the model is a remodel based on the Nox bomber in FF. The texture is all kinds of phail I was just kinda screwing around
Moderators: MR.D, Moderators
^Really, really really helpful!Try out the stich (edge mode), chart to X/Y (also edge) and flip (object mode) functions in the UV mapper.
Try to assign the same UV space for the wings for example. Use the move to center function after chart rotating and flipping them so they lie on top of each other. Then move them out of the way. Once you have dealt with mirroable objects, resize important parts such as the body so it uses up half of the UV map, then put the other stuff on the other side resizing important parts first or scaling some parts down (i.e. bottom side of a tank) until you run out of space.
Come model and tex for S44MR.D wrote:lol
Only thing I'm good at is taking something that already exists and building off of that, when it comes to creating something totally new, I lack those skills almost completely.
Think of me as BASF, I don't make the things you love, I make the things you love betterheh