It depends on if you meant 'the unit refuses to fire when moving' as i interpreted it, or 'the unit will neither move, nor fire' as yuritch and others interpreted it.Complicated wrote:So the solution is ? xD
This buggar won't move and fire
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- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Code: Select all
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0e3bcca6
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x76390000 IMM32
0x5cd70000 serwvdrv
0x5b0a0000 umdmxfrm
0x5ad70000 uxtheme
0x74720000 MSCTF
0x01b80000 mskoeplg
0x5d090000 COMCTL32
0x7c9c0000 SHELL32
0x77f60000 SHLWAPI
0x77120000 OLEAUT32
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x773d0000 comctl32
0x01c60000 saHook
0x755c0000 msctfime
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x0e3a0000 AAI
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Program Files\Spring\AI\Bot-libs\AAI.dll [0x0E3BCCA6]
(1) C:\Program Files\Spring\spring.exe [0x005898BE]
(2) C:\Program Files\Spring\spring.exe [0x006EBF32]
(3) C:\Program Files\Spring\spring.exe [0x006022B2]
(4) C:\Program Files\Spring\spring.exe [0x007AB6F5]
(5) C:\Program Files\Spring\spring.exe [0x00779EFB]
(6) C:\Program Files\Spring\spring.exe [0x005BB80E]
(7) C:\Program Files\Spring\spring.exe [0x005DB50C]
(8) C:\Program Files\Spring\spring.exe [0x005DE5EE]
(9) C:\Program Files\Spring\spring.exe [0x00819AA9]
(10) C:\Program Files\Spring\spring.exe [0x00821C68]
(11) C:\Program Files\Spring\spring.exe [0x00822038]
(12) C:\Program Files\Spring\spring.exe [0x00822269]
(13) C:\Program Files\Spring\spring.exe [0x0090F147]
(14) C:\Program Files\Spring\spring.exe [0x00401292]
(15) C:\Program Files\Spring\spring.exe [0x004012DD]
(16) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
edit: wait, it's happening whenever anything attacks anything... WTF?
Edit2: Nevermind, AAI is gay...
However removing the while loop didn't resolve things.
Last edited by Complicated on 18 Oct 2007, 16:54, edited 2 times in total.
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Yeah AAI
The global test seems to don't want to work on my mod, other AI's are fine with it so.. yeah... :/
Problem still exsists, heres the weapon:
yes the target was in it's LOS
edit: Testglobal now works on my mod, creepy AIs ¬_¬
The global test seems to don't want to work on my mod, other AI's are fine with it so.. yeah... :/
Problem still exsists, heres the weapon:
Code: Select all
[AK_Chaingun]
{
name=Medium All Purpose Chain-Gun;
rendertype=1;
lineofsight=1;
turret=1;
model=Pellet;
range=400;
reloadtime=.06;
weapontimer=1;
weaponvelocity=450;
areaofeffect=5;
soundstart=Chain-Gun;
soundhit=;
tolerance=60;
startsmoke=0;
explosiongaf=fx;
explosionart=explode4;
waterexplosiongaf=fx;
waterexplosionart=h2oboom1;
lavaexplosiongaf=fx;
lavaexplosionart=lavasplashsm;
[DAMAGE]
{
default=28;
VTRANS=9;
L1FIGHTERS=9;
L2FIGHTERS=9;
L1BOMBERS=9;
L2BOMBERS=9;
GUNSHIPS=9;
HGUNSHIPS=9;
VRADAR=9;
VTOL=9;
L1SUBS=5;
L2SUBS=5;
L3SUBS=5;
}
}
edit: Testglobal now works on my mod, creepy AIs ¬_¬
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
FAIL
>_> brb
edit: Now it just doesn't fire at all
edit: Now it just doesn't fire at all
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
It's fine I got it working, I self figured it out, but it's only partically done, the last problem is, is that it barely fires whilest moving, one shot maybe KDR believes it's the aiming on the arms
Code: Select all
[17:41:11] <KDR_11k> It can't turn the limbs because the walk anim moves them around so the turn never finishes?
[17:41:21] <Lohengrin> O.o;
[17:41:31] <Lohengrin> it turns via body
[17:41:46] <Lohengrin> hmm
[17:41:49] <KDR_11k> And some arms
[17:41:56] <Lohengrin> arms up and down really
[17:42:11] <KDR_11k> Yeah but as long as it waits for them to finish it won't shoot
[17:42:21] <Lohengrin> Hmm
[17:42:26] <Lohengrin> And I'd sort this how?
[17:42:52] <KDR_11k> Remove all turns for the arms in the walk anim