Sphere collision for unstealth code
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Sphere collision for unstealth code
Hi,
It has already been said in a topic but I add it as a feature request.
Unstealth/cloak code uses a collision cylinder and it would be great to use a sphere. It's really annoying that planes are able to unstealth while flying far over.
It has already been said in a topic but I add it as a feature request.
Unstealth/cloak code uses a collision cylinder and it would be great to use a sphere. It's really annoying that planes are able to unstealth while flying far over.
Re: Sphere collision for unstealth code
+1Masure wrote:Hi,
It has already been said in a topic but I add it as a feature request.
Unstealth/cloak code uses a collision cylinder and it would be great to use a sphere. It's really annoying that planes are able to unstealth while flying far over.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: Sphere collision for unstealth code
+9001Masure wrote:Hi,
It has already been said in a topic but I add it as a feature request.
Unstealth/cloak code uses a collision cylinder and it would be great to use a sphere. It's really annoying that planes are able to unstealth while flying far over.
erom's way makes more sense...
not to mention its less lines of code...
also since we're dabbling in stealth code could someone give us get/set steath, i know we already have a jamming but it would be nice to tweak that.
for example Fang's planning on giving the EE subs, a Silent Mode, which gives the subs stealth and jams their weapons (a sub/amphib given stealth doesn't show up at all, not on sonar and not visually) so they can sneak by ships/defenses to hit shipyards or bombard shorelines.
not to mention its less lines of code...
also since we're dabbling in stealth code could someone give us get/set steath, i know we already have a jamming but it would be nice to tweak that.
for example Fang's planning on giving the EE subs, a Silent Mode, which gives the subs stealth and jams their weapons (a sub/amphib given stealth doesn't show up at all, not on sonar and not visually) so they can sneak by ships/defenses to hit shipyards or bombard shorelines.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I'm not ok with it. It should be false by default. It doesn't matter so much that I'll start an argument over it, but planes causing decloak is asinine.trepan wrote:decloakSpherical FBI tag?
(default to true?)
Coded and tested ... wondering if everyone is ok with the default value.
NOTE: The kamikaze test could also be changed to spherical very easily.
Defaulting to true would mean that the decloak field would be spherical by default, which would mean that planes wouldn't decloak things.Forboding Angel wrote:I'm not ok with it. It should be false by default. It doesn't matter so much that I'll start an argument over it, but planes causing decloak is asinine.trepan wrote:decloakSpherical FBI tag?
(default to true?)
Coded and tested ... wondering if everyone is ok with the default value.
NOTE: The kamikaze test could also be changed to spherical very easily.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43