How to disable units/structures in KAIV 0.23?

How to disable units/structures in KAIV 0.23?

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GBscientist
Posts: 65
Joined: 23 Sep 2007, 01:21

How to disable units/structures in KAIV 0.23?

Post by GBscientist »

I really like KAI v0.23 made by Victor because it allows save games. Unfortunately, the AI resorts to using Silencers/Retaliators whenever it hits a roadblock. Is there a way to disable KAI's ability to build nuclear missile silos, or is there another AI with save support that can be prevented from using nukes?
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

antinukes are awesome btw...


*edit* and you could even disable the nuke silos before you start the game D:
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

I don't get why making nukes is bad.
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GBscientist
Posts: 65
Joined: 23 Sep 2007, 01:21

Post by GBscientist »

I find the game less enjoyable when the bot resorts to nuking me instead of more creative tactics.

Let me just clarify my request. Is there a way to block units in the SpringSP interface? I know it can be done in TASClient, but SpringSP is more user-friendly for setting up skirmish games.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

I'd be glad if an AI nuked me just to prove that it can 8)

Anyway, to answer your question: SpringSP doesn't have such abilities and isn't likely to get them anytime soon, since it's currently more or less unmaintained (if my understanding that android_x doesn't plan any updates is right.)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Fucked me up the other day when RAI used the doom laser... Repeatedly in Funta.

All of a sudden I started getting worried :lol:
Engine Of Darkness
Posts: 87
Joined: 23 Dec 2006, 21:36

Post by Engine Of Darkness »

They also use the Big Gattling Cannon of Arm, fucking owned (KAIK vs RAI)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Engine Of Darkness wrote:They also use the Big Gattling Cannon of Arm, fucking owned (KAIK vs RAI)
Those stunner towers are fucking win :lol:
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

GBscientist wrote:I find the game less enjoyable when the bot resorts to nuking me instead of more creative tactics.

Let me just clarify my request. Is there a way to block units in the SpringSP interface? I know it can be done in TASClient, but SpringSP is more user-friendly for setting up skirmish games.
Option 1: Grab the LAN lobby server and host them through TASClient if you want to disable units.

Option 2: Make copy of mod, remove units from mod, change mod's ingame name.
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Linebacker
Posts: 128
Joined: 25 Jul 2007, 21:30

Post by Linebacker »

imbaczek wrote:I'd be glad if an AI nuked me just to prove that it can 8)
AAI uses EMP Stunners in XTA. If you like being nuked, give it a try. :P :wink:
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