How to disable units/structures in KAIV 0.23?
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- GBscientist
- Posts: 65
- Joined: 23 Sep 2007, 01:21
How to disable units/structures in KAIV 0.23?
I really like KAI v0.23 made by Victor because it allows save games. Unfortunately, the AI resorts to using Silencers/Retaliators whenever it hits a roadblock. Is there a way to disable KAI's ability to build nuclear missile silos, or is there another AI with save support that can be prevented from using nukes?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- GBscientist
- Posts: 65
- Joined: 23 Sep 2007, 01:21
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
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- Posts: 87
- Joined: 23 Dec 2006, 21:36
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Option 1: Grab the LAN lobby server and host them through TASClient if you want to disable units.GBscientist wrote:I find the game less enjoyable when the bot resorts to nuking me instead of more creative tactics.
Let me just clarify my request. Is there a way to block units in the SpringSP interface? I know it can be done in TASClient, but SpringSP is more user-friendly for setting up skirmish games.
Option 2: Make copy of mod, remove units from mod, change mod's ingame name.
- Linebacker
- Posts: 128
- Joined: 25 Jul 2007, 21:30