TA:WD - Page 8

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

User avatar
Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

This mod makes me cry happy tears :P
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Yep, Spring can do multiple unit air transports natively. See: http://wormhole.tauniverse.com/images/s ... mplaat.jpg

However, I did do a little bit of fanciness to get them arranged in formation inside the transport like that. Nothing overly hard, but here goes:

Code: Select all

QueryTransport(piecenum)
{
	if(linkpoint == 1) {
		piecenum = link1;
		}
	if(linkpoint == 2) {
		piecenum = link2;
		}
	if(linkpoint == 3) {
		piecenum = link3;
		}
	if(linkpoint == 4) {
		piecenum = link4;
		}
	if(linkpoint == 5) {
		piecenum = link5;
		}
	if(linkpoint == 6) {
		piecenum = link6;
		}
}

BeginTransport(height)
{
	++linkpoint;
	start-script RequestState(0);
}

EndTransport()
{
	--linkpoint;
	start-script RequestState(1);
}
linkpoint is a static-var, link1-link6 are single verticies on the LAAT's 3do, arranged in the formation you see in the screenshot. Simple stuff for that. I'm planning on making it more complex so it can handle either 6 troops or 1 tank, and things like that, but I've been bugfixing other stuff first...

[edit] Oh, and make sure you initialize linkpoint to be 0 in Create().
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Buggi modified spring to support paralyzers, I added the EA-6 with HARM missiles, currently they take out SAMs instantly, but with some extra coding we could probably make them freeze the turret of a unit instead of the whole unit, I could probably talk to my friend Coran to get some coding for it.

Anyway, right now getting new models ready and new textures have the priority.

Gnome don't feel bad, SWTA and TAWD are 2 different mods, SWTA is by far the most popular mod ;)
User avatar
aTTacK
Posts: 90
Joined: 23 May 2005, 13:00

Post by aTTacK »

neuralize i play starcraft for 4 years in internet and leagues... there is no rock, paper, scissors system.. it is more complex than it seams
for example there is no "anti unit" against a specific "unit" (that would be the r,p,s system..)

i dont want to proof that starcraft were the most played pc game because its not important.. but there are statistics which shows the popularity of starcraft
if u are really interested take a look at http://www.progaming.de... there was a news about warcraft/starcraft/counterstrike sometime about this topic with interesting results...

but hm.. lets talk about tawd here -.-
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Post by bobthedinosaur »

more screen shots of progress, less talk. did you do a nice remodel of the LAV 25s?
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

BTW, WD is really really really good. Will it work with the Spring Client?

EDIT: That transport is really cool, Gnome!
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

We don't have LAV-25's yet...there was little use for it.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

GrOuNd_ZeRo wrote:Buggi modified spring to support paralyzers, I added the EA-6 with HARM missiles, currently they take out SAMs instantly, but with some extra coding we could probably make them freeze the turret of a unit instead of the whole unit, I could probably talk to my friend Coran to get some coding for it.
Hi GZ, ask buggi to make several state of paralyzers :
1. Move-Paralyze (unit immobilized) : M1/t-80 with broken track...
2. Weapon-Paralyze (tank with disabled turret, or human too nervous/panick to shot)
3. combination of both

That would be
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Not a bad idea...

Directional damage would be neat too...
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Actually, I believe the SY's are in the industry of such features as Paralyzing.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I wasnt aware buggi ahd made any of thsoe changes and keeps saying that it's the SY's work not his, he just compiles the latest CVS before the major releases.
nickm6
Posts: 12
Joined: 03 May 2005, 03:27

Post by nickm6 »

this looks exactly like Command & Conquer

i will be happy to see it when it comes out!!!
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I thought it already had.
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

yeah its out
http://www.fileuniverse.com/?page=showitem&ID=1192
warning its almost as buggy as SWTA X(
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SWTA isn't buggy... well... my personal version isn't ;) Tell the SYs to hurry up :)
User avatar
Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Nor is my personal version of WD ;)
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

There's little bugs in TA:WD, no crash bugs, just some stupid little things not yet supported by spring.
User avatar
Xiahou
Posts: 1
Joined: 02 Aug 2005, 06:49

Post by Xiahou »

Hey GZ, so this is where you have been hiding :-) jk, Nice to see some new fans of WD and some familiar names. Just read your post on our usual forum http://www.tadesigners.com/BB2Forum/vie ... 3&start=30 So I decided to come over and do a little recon on this site. Like what I see. So far the beta looks GREAT!
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Yep, this is where i'm at! :)

My main focus is Spring now, this is the way I can finally make TA:WD the way I meant it to be ;)
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Image
T-80U[/img]
I must use block as wheel coz everytime I tried octagonal wheels polygon counts goes to unacceptable number (344 sans flare) while I wanna keep this lower than 300. But I believe after attack paint a nice wheel over that blocks u wouldnt notice it :).
Generally current tank balance is not very good though
Wait till i add tsv, bmpt84, and t-90m welded turret ;)
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