
TA:WD
Moderator: Moderators
Yep, Spring can do multiple unit air transports natively. See: http://wormhole.tauniverse.com/images/s ... mplaat.jpg
However, I did do a little bit of fanciness to get them arranged in formation inside the transport like that. Nothing overly hard, but here goes:
linkpoint is a static-var, link1-link6 are single verticies on the LAAT's 3do, arranged in the formation you see in the screenshot. Simple stuff for that. I'm planning on making it more complex so it can handle either 6 troops or 1 tank, and things like that, but I've been bugfixing other stuff first...
[edit] Oh, and make sure you initialize linkpoint to be 0 in Create().
However, I did do a little bit of fanciness to get them arranged in formation inside the transport like that. Nothing overly hard, but here goes:
Code: Select all
QueryTransport(piecenum)
{
if(linkpoint == 1) {
piecenum = link1;
}
if(linkpoint == 2) {
piecenum = link2;
}
if(linkpoint == 3) {
piecenum = link3;
}
if(linkpoint == 4) {
piecenum = link4;
}
if(linkpoint == 5) {
piecenum = link5;
}
if(linkpoint == 6) {
piecenum = link6;
}
}
BeginTransport(height)
{
++linkpoint;
start-script RequestState(0);
}
EndTransport()
{
--linkpoint;
start-script RequestState(1);
}
[edit] Oh, and make sure you initialize linkpoint to be 0 in Create().
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Buggi modified spring to support paralyzers, I added the EA-6 with HARM missiles, currently they take out SAMs instantly, but with some extra coding we could probably make them freeze the turret of a unit instead of the whole unit, I could probably talk to my friend Coran to get some coding for it.
Anyway, right now getting new models ready and new textures have the priority.
Gnome don't feel bad, SWTA and TAWD are 2 different mods, SWTA is by far the most popular mod
Anyway, right now getting new models ready and new textures have the priority.
Gnome don't feel bad, SWTA and TAWD are 2 different mods, SWTA is by far the most popular mod

neuralize i play starcraft for 4 years in internet and leagues... there is no rock, paper, scissors system.. it is more complex than it seams
for example there is no "anti unit" against a specific "unit" (that would be the r,p,s system..)
i dont want to proof that starcraft were the most played pc game because its not important.. but there are statistics which shows the popularity of starcraft
if u are really interested take a look at http://www.progaming.de... there was a news about warcraft/starcraft/counterstrike sometime about this topic with interesting results...
but hm.. lets talk about tawd here -.-
for example there is no "anti unit" against a specific "unit" (that would be the r,p,s system..)
i dont want to proof that starcraft were the most played pc game because its not important.. but there are statistics which shows the popularity of starcraft
if u are really interested take a look at http://www.progaming.de... there was a news about warcraft/starcraft/counterstrike sometime about this topic with interesting results...
but hm.. lets talk about tawd here -.-
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Hi GZ, ask buggi to make several state of paralyzers :GrOuNd_ZeRo wrote:Buggi modified spring to support paralyzers, I added the EA-6 with HARM missiles, currently they take out SAMs instantly, but with some extra coding we could probably make them freeze the turret of a unit instead of the whole unit, I could probably talk to my friend Coran to get some coding for it.
1. Move-Paralyze (unit immobilized) : M1/t-80 with broken track...
2. Weapon-Paralyze (tank with disabled turret, or human too nervous/panick to shot)
3. combination of both
That would be
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
yeah its out
http://www.fileuniverse.com/?page=showitem&ID=1192
warning its almost as buggy as SWTA X(
http://www.fileuniverse.com/?page=showitem&ID=1192
warning its almost as buggy as SWTA X(
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Hey GZ, so this is where you have been hiding
jk, Nice to see some new fans of WD and some familiar names. Just read your post on our usual forum http://www.tadesigners.com/BB2Forum/vie ... 3&start=30 So I decided to come over and do a little recon on this site. Like what I see. So far the beta looks GREAT!

- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10

T-80U[/img]
I must use block as wheel coz everytime I tried octagonal wheels polygon counts goes to unacceptable number (344 sans flare) while I wanna keep this lower than 300. But I believe after attack paint a nice wheel over that blocks u wouldnt notice it :).
Generally current tank balance is not very good though
Wait till i add tsv, bmpt84, and t-90m welded turret
