Epic Annihilation v0.4 Released
Moderator: Moderators
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
Epic Annihilation v0.4 Released
http://www.unknown-files.net/3576/Epic_ ... ation_v04/
Epic Annihilation v0.3 -> 0.4
Dawn Star's DPS on both weapons increased
all tech2 hovers damage increased
added anti matter facilities to Super Commander's Build list
added core eliminator to Super Commander's Build list
added advanced wind generators to tech 1 con build lists
added Airpad NS to tech 2 naval cons
added naval silos
added naval plasma batteries
added naval bertha/intimidator
added naval buzz/vulcan
added seadocks
added naval pop-up batteries
added naval llt (arm one has scripting errors so make do with it's torpedo)
added arm cloakable ns silo to super commander's build list
tech 1 commanders given light anti air (Napping needs to be strategic)
Epic Annihilation v0.2 -> 0.3
AK commando added to tech 1 core kbotlab
cricket added to tech 1 core kbotlab
flea radar fixed
arm/core tech two hovercraft lab (land and sea) and hovers added
added tech 2 ARM General
Added tech 2 CORE General
Added tech 3 Commanders (ARM/CORE)
armmark coding fixed in sidedata. (arm adv kbot labs can produce these)
Epic Annihlation v0.11 -> 0.2
Jeffy/Weasel weapons removed, now have short radar
flash/gator dps decreased, speed increased, acceleration increased, damage decreased, los increased, maxslop increased, brakerate increased
flea has been given stealth, weapons removed, short radar
stock llt, HLT, HLLT, beamer settings returned, Annihilator range decreased to stock
arm and core t1 construction vehicle/kbot speed and acceleration increased
Epic Annihilation V0.1 -> v0.11
Light Fusion's footprints decreased to orginal
Adv mex production reduced to half
adv mex metal costs reduced
leveler bug fixed (Stock leveler reinstated)
BA 5.71 -> Epic Annihilation V0.1
All T1 unit costs decreased to allow more spam
Introduced New Tech One Advanced Metal Extractors and Tech One Fusion Reactors (t1 construction units are only ones able to produce)
HLT, LLT, HLLT, Beamer reload times decreased
Leveler's damage range increased to deal with huge spam
Flea, weasel, jeffy's dps decreased more to scout class
Discriptions now include Unit Class's
Dragonteeth and fortidude defence hitpoints increased
Non-mobile anti nuke payload costs decreased to mobile anti nuke's payload
Dgun damage increased due to it being called a 'Disintergrator Gun' thus being juggarnaut's are no longer partically immune
Silo payload cruise speed increased a bit
Epic Annihilation v0.3 -> 0.4
Dawn Star's DPS on both weapons increased
all tech2 hovers damage increased
added anti matter facilities to Super Commander's Build list
added core eliminator to Super Commander's Build list
added advanced wind generators to tech 1 con build lists
added Airpad NS to tech 2 naval cons
added naval silos
added naval plasma batteries
added naval bertha/intimidator
added naval buzz/vulcan
added seadocks
added naval pop-up batteries
added naval llt (arm one has scripting errors so make do with it's torpedo)
added arm cloakable ns silo to super commander's build list
tech 1 commanders given light anti air (Napping needs to be strategic)
Epic Annihilation v0.2 -> 0.3
AK commando added to tech 1 core kbotlab
cricket added to tech 1 core kbotlab
flea radar fixed
arm/core tech two hovercraft lab (land and sea) and hovers added
added tech 2 ARM General
Added tech 2 CORE General
Added tech 3 Commanders (ARM/CORE)
armmark coding fixed in sidedata. (arm adv kbot labs can produce these)
Epic Annihlation v0.11 -> 0.2
Jeffy/Weasel weapons removed, now have short radar
flash/gator dps decreased, speed increased, acceleration increased, damage decreased, los increased, maxslop increased, brakerate increased
flea has been given stealth, weapons removed, short radar
stock llt, HLT, HLLT, beamer settings returned, Annihilator range decreased to stock
arm and core t1 construction vehicle/kbot speed and acceleration increased
Epic Annihilation V0.1 -> v0.11
Light Fusion's footprints decreased to orginal
Adv mex production reduced to half
adv mex metal costs reduced
leveler bug fixed (Stock leveler reinstated)
BA 5.71 -> Epic Annihilation V0.1
All T1 unit costs decreased to allow more spam
Introduced New Tech One Advanced Metal Extractors and Tech One Fusion Reactors (t1 construction units are only ones able to produce)
HLT, LLT, HLLT, Beamer reload times decreased
Leveler's damage range increased to deal with huge spam
Flea, weasel, jeffy's dps decreased more to scout class
Discriptions now include Unit Class's
Dragonteeth and fortidude defence hitpoints increased
Non-mobile anti nuke payload costs decreased to mobile anti nuke's payload
Dgun damage increased due to it being called a 'Disintergrator Gun' thus being juggarnaut's are no longer partically immune
Silo payload cruise speed increased a bit
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
If it's implemented the same way as in OTA then it certainly should.Mr.Frumious wrote:Umm, you keep adding units, but there are no descriptions for what these new units are. Also, I'm sitting here wondering about the windmills - iirc, the wind tag in Spring doesn't support multipliers, does it? Do those advanced windmills actually put out more energy?
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
I'm planning to remove the seadocks are they are extremely buggy in 0.5 and I'll be working on air, adding, removing possible adding actual tech 3 air like NOTA's Centurion but more units in that area so we can have some airship feuds which would be rather sweet. But that is only a thought so it may not be implimented.
Keep checking back for more updates
Keep checking back for more updates
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
-
- Posts: 13
- Joined: 18 Jul 2007, 03:26
- Complicated
- Posts: 369
- Joined: 06 Jun 2007, 18:51