Kixxe wrote:And if we implented jumping in the enige, the battles would be sooo much smother.
How about cliff jumping?
atm i dont think there is a tank powerfull enoug to "jump" when reaching the top of a mid cliff.
But think about jeffies or zippers jumping abit when the terrain goes a bit rough or irregular.
I doubt its currently possible for this to happen, its not implemented in the engine.
hm.. units that have % of blocking.. or evading stuff... i think that work is mostly done by the engine... it manages when a projectile hits or not a unit. (Althoug that is usefull to other kind of mods).
Effectiveness of some especific manuover is determined by the fisics engine.. thats the beauty of a simulation..
and adds to the units design, both in the scripting and moddel.. well.. model.. is a esfere atm, will that change at some point? so models can be determined by its actual model, or by several esferes?
Is it possible, rigth now, to tell an A.K. (i.e) to stay at max range, sorrounding the target(strafing) when it sees an enemy?
(in its script file).
or that depends only on the ai moving them?.