BloX - Page 4

BloX

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

What do you think that I should change?

Add a new land/see/air transport
5
10%
Add a transport with more slots
3
6%
Add a new gun
13
25%
Fix the mod before worry about other stuff
30
59%
 
Total votes: 51

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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Well

Post by rcdraco »

I'm amazed, supposadely this mod is so big, nobody has anything they want changed or added? I don't want to add things if people think that it's wrong. I have the Artillery, and hovercraft done, I'm working on Texturing the Artillery, then adding it to the game[It's more or less a better cannon with slightly higher accuracy, and around half the fire speed.]
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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Post by Sleksa »

This mod is looking pretty sweet
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Re: Going up

Post by Sheekel »

rcdraco wrote:
Sheekel wrote: Besides, what you have there is the biggest failure of a mod ever. Its unbalanced, ugly, and completely unfinished. Its barely started.
RC, you took this completely out of context from a private message that was discussing my mod, Lego Spring. In this quotation I was talking about MY mod that I havent released, not your BloX mod. I actually think blox is awesome. Please be more careful in posting content from private messages. I would never say something like that about another modders' work, only my own. :P
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

Have you thought about a turret factory and a chassis factory? I found the current method of building units fairly clunky.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

nope

Post by rcdraco »

I won't add it, for obvious reasons, it removes another tactic from the game, this isn't BA, XTA, EE, Nanoblobs, or old BloX. This is a tactical RTS, if you can't handle that, don't play.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Post by ralphie »

I don't quite grasp how you feel fumbling with an unintuitive build structure is a tactic, bit each to their own.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

You haven't played BloX before huh?

I'll give you a link to the tactic, it's called mobility tactics, AKA, the secret front, your base is always moving, making it impossible to find you, and pretty easy to stop a porcer.

http://spring.clan-sy.com/wiki/The_Secret_Front
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

New Update

Post by rcdraco »

This is the first major update, I changed sounds,[cannon sound sucks] added the hovercraft, and artillery, and did some balance tweeking, rockets do more damage, and cannons shoot slower, the current version is now BloX v7, which can be found here:

http://www.unknown-files.net/3642/BloX_v7/
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Bump

Post by rcdraco »

Just a little bump due to the burst of new topis. Getting lots of progress done on the mod, added SpiderTank a heavy 1 slot tank that can climb walls. I've fixed some slope issues, and working on implementing the 5 slot behemoth hovertank.
Public Enemy
Posts: 13
Joined: 18 Jul 2007, 03:26

Post by Public Enemy »

When will this file be uploaded?
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

yea

Post by rcdraco »

This next update? Sometime this week, but I want to fix a lot of issues, I might even go and add resources while I'm at it.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

nifty

Post by rcdraco »

Bad news, there is some sort of bug in the mod, radar does nothing when it's loaded on a chassis, but off of one, it works fine.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

came across a nasty bug on neddie's Clover Isle map. the water is corrosive, and the basic tank (1 slot) hulls for some reason count as being underwater, so yeah, they just explode.

also, the single slot tank hull and doule slot tank hull have the same HP (700) is this intentional?
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

well

Post by rcdraco »

That bug might be height related, the hit sphere on the light tank is pretty low. And that next thing was a mistake, I forgot to save the updated FBI unit file.

I still haven't added much besides SpiderTank, and a decent amount of balance work.[Eliminating Spamming.]

Also thinking of adding a flying chassis.

Working on a triple barrel plasma cannon right now.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Give me a simple sentence why anyone should want to play BloX. Or else, the thread should just be locked.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

wow

Post by rcdraco »

Cool off, don't carry this to my thread. Take a break, go outside, walk it off. Stop the friggin community refighting, I made a true statement there, no reason to derail it. In this thread, people post criticism and comments, not piss and moan about everything they hate. If it's not about my mod, just remove it now.

You want a reason?
BloX is a mod where anyone can play how they want, using any tactics neccesary. Unlike other mods where the only tactics are porcing and spamming BloX is about thinking "What design is the most effective? And how can I use this on the battlefield to my advantage?"
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The issue is as much one with the design of my map as the game, rc. I wouldn't sweat it, though the note should help me out...

Tombom, while it is as valid as the corresponding posts in other threads of this sort, two wrongs do not make a right. That said, I think rc responded well enough.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

new pictures

Post by rcdraco »

2 pictures that are kinda important:

Image
Image

Click to make them bigger, the first is the new start screen second is the SpiderTank with the new Gatling gun turret.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

i noticed something else earlier... what was it?

oh, in blox v7, artillery turrets are more accurate than cannon turrets :|
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

yea

Post by rcdraco »

That bug has been fixed, I thought higher accuracy makes it more accurate, but it makes it less accurate. I am still shooting for the artillery to be as or more accurate then the cannon though.
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