Final Frontier Development [Frontier Reloaded?]

Final Frontier Development [Frontier Reloaded?]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Final Frontier Development [Frontier Reloaded?]

Post by REVENGE »

Current developers: Kovin [MAIN], Aegis [SCRIPTING], REVENGE [EFFECTS], Torham [MODELING]

New: Added MOAR shiny, and Core and Arm now both look pretty cool with regards to weapons.

IMPORTANT

Please read the thread regarding the new Command Station concept. If you would like to contribute, RSVP here.


New Announcements

[Kovin - 10122007]

We are looking for testers who want to test our newest changes - due to bug on Unknown Files, I can't log in and upload new versions, and even then, changes are made almost constantly, through SVN. If you are interested in playing our newest, hottest versions, with lots of great new effects (great work, REVENGE), follow this tutorial:

1) Register yourself on https://bountysource.com . The only things you have to provide are email and username - it's good idea to use same name as you have here or name you use in Spring.
2) Go to https://ff.bountysource.com/ and click button "join community" on the right side - it will give *us* idea how many people and who is interested in our project.
3) Download an SVN client, like Tortoise SVN and install it on your PC: http://tortoisesvn.net/downloads .
4) Create new folder in spring/mod directory, it has to have .sdd extension, for example Mad_FF.sdd
5) Right click on this new folder and select "SVN checkout".
6) New window will pop in, in "URL of Repository" line, write this: https://svn.bountysource.com/ff/trunk/
Checkout directory will be automaticaly set to your new folder you used for right-clicking.
7) Click OK and wait for Tortoise to download whole mod.
8) Reply to this forum that you are joining our Mad FF testing version - that will help us all to know who we can play with, even you!

9) Getting newest version is extremely easy - just right click directory where you have the mod and from menu that appear select SVN update. It's fast and and easy, so do it often, stay updated.

That's all! Now you can run Spring and in mod selection select newest Mad FF version. Keep in mind, though, that it's bad idea to have another directory or mod file with same mod version displayed, it may be little hard for Spring to decide which version will run.

What we ask from you? Give us your oppinion. Tell us what is good, what is bad, what sucks. We are creating this mod for all people, we want everyone to like it. For example, if you want to comment on balance, you can write it here, or you can even write it directly to me to ICQ 299505018.

[/Kovin]

[REVENGE - 09202007]

Bountysource project page is now up with SVN.
View at https://svn.bountysource.com/ff/

Weapons effects work have started in earnest.

Techtree has had major revisions.

[/REVENGE]
Last edited by REVENGE on 15 Oct 2007, 00:16, edited 9 times in total.
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

i think everybody knows now that the only way to finish a mod is to do everything yourself.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

TheRegisteredOne wrote:i think everybody knows now that the only way to finish a mod is to do everything yourself.
Yourself can refer to a dedicated team or a single person, as long as you work as a single entity.

Oh, and call it a total conversion, not a mod, as it is a total conversion from OTA to Spring.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

neddiedrow wrote:
TheRegisteredOne wrote:i think everybody knows now that the only way to finish a mod is to do everything yourself.
Yourself can refer to a dedicated team or a single person, as long as you work as a single entity.

Oh, and call it a total conversion, not a mod, as it is a total conversion from OTA to Spring.
Righto.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

"total conversion" refers to changing every part of a game in something that is loaded as a mod, I don't think the TC moniker makes much sense for Spring stuff.
Kovin
Posts: 28
Joined: 11 Feb 2006, 10:21

Thanks

Post by Kovin »

Thanks, Revenge, for this forum, I barely have time moderating something like this myself these days, FF developement takes quite a lot of my time.
Last edited by Kovin on 11 Sep 2007, 08:48, edited 1 time in total.
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Neddie
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Post by Neddie »

KDR_11k wrote:"total conversion" refers to changing every part of a game in something that is loaded as a mod, I don't think the TC moniker makes much sense for Spring stuff.
We have to use the term in the canon of Spring language anyway due to the wording on Games Workshop's policies in regard to Warhammer and Warhammer 40k, so I'm just going to adopt a variant definition. The revolution will involve changes in the language.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Announcement added.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Eh what? What does FF have to do with Warhammer?

Technically id say the definition you are using for TC is a 'port', ie from OTA to spring. Which this isnt- it includes a lot of new changes and content, including morphing lua balance changes etc.
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Neddie
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Post by Neddie »

Alright, you're not making the jumps necessary to get to where I want you to. I'm only going to explain this once here, so the FF guys can keep rolling with their project.

"Mod" as a term is inaccurate for anything on the Spring engine. I'm phasing it out of the Spring canon for the sake of clarity.

Now, due to legal issues with Warhammer IP, we are required to call the Warhammer content a Total Conversion. Unfortunately, it isn't one in the strict sense of the traditional definition, so I'm changing the meaning of Total Conversion to encompass it and, coincidentally, complete ports from other engines - which brings Final Frontier into the discussion.

A lot of dangerous and illogical wordwelding, I'll admit, but bear with me. Just one small step in a long ascent toward some really sweet stuff. Besides, the English language is all about mutability.
Kovin
Posts: 28
Joined: 11 Feb 2006, 10:21

SVN versions!

Post by Kovin »

I would like to announce "Mad" FF has been uploaded to https://ff.bountysource.com/ (currect version as I write it this is Mad FF 1.06 Alpha 5 and so far it was not uploaded anywhere else).
Feel free to register and add yourself in a community (The only things you have to provide are email and username - it's good idea to use same name as you have here or in Spring). Further developement will be carried through SVN for easier versioning, bugtracing, etc.
So if you have something on your mind what you want to add to, remove from or change in "Mad" FF, do it, we want your oppinion, honestly!
You can also use it for testing our newest and hottest changes long before they hit UnknownFiles.
Just a note, we are using TortoiseSVN as client-side application, so if you don't have your own SVN client you prefer, this one is a good choice.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Cool, I have TortoiseSVN already for 1944!
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

nice pick with bountysource. we've been using it for a while for S44 and it's been great.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

neddiedrow wrote:Cool, I have TortoiseSVN already for 1944!
Yah, I took Felix's suggestion and setup Bounty+Tortoise.

Now effects work is really moving forward.

And I suppose pics or it didn't happen right? :wink:
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Oh, btw Kovin, moving Resilient, Majestic, Corvettes, and any of those starships into t1 yard has probably been the worst change yet. You've gotta revert to the previous techtree [some stuff moved down to starship yard, etc].
Kovin
Posts: 28
Joined: 11 Feb 2006, 10:21

Looking for *play*testers

Post by Kovin »

We are looking for testers who want to test our newest changes - due to bug on Unknown Files, I can't log in and upload new versions, and even then, changes are made almost constantly, through SVN. If you are interested in playing our newest, hottest versions, with lots of great new effects (great work, REVENGE), follow this tutorial:

1) Register yourself on https://bountysource.com . The only things you have to provide are email and username - it's good idea to use same name as you have here or name you use in Spring.
2) Go to https://ff.bountysource.com/ and click button "join community" on the right side - it will give *us* idea how many people and who is interested in our project.
3) Download an SVN client, like Tortoise SVN and install it on your PC: http://tortoisesvn.net/downloads .
4) Create new folder in spring/mod directory, it has to have .sdd extension, for example Mad_FF.sdd
5) Right click on this new folder and select "SVN checkout".
6) New window will pop in, in "URL of Repository" line, write this: https://svn.bountysource.com/ff/trunk/
Checkout directory will be automaticaly set to your new folder you used for right-clicking.
7) Click OK and wait for Tortoise to download whole mod.
8) Reply to this forum that you are joining our Mad FF testing version - that will help us all to know who we can play with, even you!

9) Getting newest version is extremely easy - just right click directory where you have the mod and from menu that appear select SVN update. It's fast and and easy, so do it often, stay updated.

That's all! Now you can run Spring and in mod selection select newest Mad FF version. Keep in mind, though, that it's bad idea to have another directory or mod file with same mod version displayed, it may be little hard for Spring to decide which version will run.

What we ask from you? Give us your oppinion. Tell us what is good, what is bad, what sucks. We are creating this mod for all people, we want everyone to like it. For example, if you want to comment on balance, you can write it here, or you can even write it directly to me to ICQ 299505018.
benzou
Posts: 1
Joined: 13 Oct 2007, 21:29

Post by benzou »

I ll test the mod.
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