LUA benchmark system

LUA benchmark system

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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jj
Posts: 273
Joined: 01 Apr 2006, 19:03

LUA benchmark system

Post by jj »

i want to improve my current springmark with data gathered from a lua script, so we have real ingame performance data.

its simple to get the fps and spam units with lua, but the lua script has to send data to an online database and/or lobby client. this has to be made hackproof. satiriks official lobbyclient can do a md5 hashcheck to prevent modifications in the lua script

i hope you got some ideas to make this, but it could be impossible.
if so then i have to port some of the simulation code of spring into springmark to make a more relaiable benchmark.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: LUA benchmark system

Post by lurker »

Don't worry about making it hackproof; it won't happen.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: LUA benchmark system

Post by Forboding Angel »

lurker wrote:Don't worry about making it hackproof; it won't happen.
Agreed.

Good to see that you are taking springmark in a more realistic direction JJ. I'll be looking forward to using it :P
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