i want to improve my current springmark with data gathered from a lua script, so we have real ingame performance data.
its simple to get the fps and spam units with lua, but the lua script has to send data to an online database and/or lobby client. this has to be made hackproof. satiriks official lobbyclient can do a md5 hashcheck to prevent modifications in the lua script
i hope you got some ideas to make this, but it could be impossible.
if so then i have to port some of the simulation code of spring into springmark to make a more relaiable benchmark.
LUA benchmark system
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Re: LUA benchmark system
Don't worry about making it hackproof; it won't happen.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: LUA benchmark system
Agreed.lurker wrote:Don't worry about making it hackproof; it won't happen.
Good to see that you are taking springmark in a more realistic direction JJ. I'll be looking forward to using it
