Felix the Cat wrote:I'd expect the same if I posted, say, demanding for the "hold position/maneuver/roam" button to be removed because it is "confusing".
And the difference is, how many games do you know that give units the option of "Roam, hold, Aggressive" stances, etc? And even when they do have that option, they have an "Advanced Button" that activates or de-activates these higher level options (thinking of the Classic, what everyone's played: Age of Empires).
And now how many games do you know that give the option to upgrade "Mexes." the Confusion going with the word: Mexes, along with the fact that the game can do all the work for you...
Beginners can't handle it. For them simpler is MUCH better. And we're marketing to them, so I expect that the simpler it gets (appearance anyway) the more popular it will be for learners.
Example: Starcraft. It has some of the simplest setups. you can only queue 5 units, the tech tree is simple. units do exactly what you expect...resource gathering, few options for units, etc. People play it all the time. It was easy to pick up and it's great for LAN games. It has the bare features that make it playable, and enjoyable.
If we can leave the features there for experienced players, and make them "invisible" to the people that won't want to see them...that will give the most playability, and most attractiveness.
Finally, after re-reading your post, you are again confused. BigHead clearly stated
HIDE the option not
remove the option.