Units Schedule

Units Schedule

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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mauritis
Posts: 12
Joined: 21 Aug 2007, 17:54

Units Schedule

Post by mauritis »

Usually, when a player start to play a mod, has to understand many things about it, and overall decide which units build.

I think that creating a units schedule, that appear when the player are choosing the units to build, could help him to make it better.

For example, if i'm searching a very fast and medium power unit, a little schedule can help me to choose a pewee or flash tank.

The schedule could give some information about:

Power (damage*shot frequency), speed, Energy/Metal costs, Rage of fire, Health and so on...

Choosing standard criterias for various mod, could help the new players and who want to try other mods without lose to much time to understand the little differences between the units of the same T level.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Using some of the new lua help widgets coming out now, mods can include little pop-out advice boxes, such as 'cheap fast raider', which could potentially have links to a more detailed description.
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

Props to BigHead for his awesome looking one!!
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