Usually, when a player start to play a mod, has to understand many things about it, and overall decide which units build.
I think that creating a units schedule, that appear when the player are choosing the units to build, could help him to make it better.
For example, if i'm searching a very fast and medium power unit, a little schedule can help me to choose a pewee or flash tank.
The schedule could give some information about:
Power (damage*shot frequency), speed, Energy/Metal costs, Rage of fire, Health and so on...
Choosing standard criterias for various mod, could help the new players and who want to try other mods without lose to much time to understand the little differences between the units of the same T level.
Units Schedule
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59