Team Fortress 2 - Page 3

Team Fortress 2

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

nah

Post by rcdraco »

Fortress Forever, although I never played the first one, is a great game, with beautiful graphics and smooth gameplay. With the low players in it, you don't have retards, you have a tight group of amazing players, and great maps, such as ff_aardvark. Plus tons of different gamemodes, CTF being the forerunner. And heck, it's < $25 to get Source SDK, which is all you need for it to my knowledge.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Re: Team Fortress 2

Post by Caydr »

Pre-ordered a few hours ago. I'm only buying the orange box for EP2 and possibly Portal. Anything else is just gravy, so even if it's not as good as they say, I don't care.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Erom wrote:
BlackLiger wrote:Your 'physical copy' is a lump of plastic. It's no LESS real than your harddrive, which is where your 'digital copy' is stored.
Except that a well-cared for CD will last far, far longer than a typical hard drive. That said, as long as the internet distribution method has a robust backup-to-disk or re-download system, it's a wash. (Though with re-download: What if the company goes under? If you bought TA with digital download, now you wouldn't be able to get a new copy (officially at least))

And the whole more-money-going-directly-to-the-game-designer thing is sweet.
CD's rot, drives don't degrade, thier moving parts just fatigue. If the drive is left out of a PC it will last longer than nearly any other storage medium short of preserved hard copies.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

It's really going to suck when Steam goes out of business though... I've got like 30 games on there.
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Caydr wrote:It's really going to suck when Steam goes out of business though... I've got like 30 games on there.
Well you can backup you games, but you're right. If valve goes out of business what's going to happen to everyone's purchases. Even if you buy a physical copy of a valve game, such as HL2, you still need steam to unlock it.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Offline mode...

Other than that, your multiplayer games will die.

Hopefully, steam/valve and all them will never die...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

I want tf2 everything else is just bonus.
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

TV ad for the orange box is out if anyone is interested:

http://www.steampowered.com/v/index.php ... =995&cc=GB

The EA logo is there because valve sold rights for physical distribution, other than that EA had nothing to do with the orange box.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

I somehow managed to play almost 10 hours straight of TF2 last night...its that addictive. Got pretty awesome at engineer class (although I was really shit with it to begin with - sorry Acidd/Elcap!!)

New record now is 13:36 time alive without dieing with a whopping 27 (thats right, its HUUUUEEEGG) kills with Engineer without dieing, most of which were from sentry:D

Played a lot of spy class as well, great fun. Also enjoy soldier and demo man but only in certain circumstances (last stand defence or porc breaking offense) and all the other classes are pretty fun too, although I like the pyro the least.
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Engineer is for pansies.

I NEVER play engineer, absolutely hate the class yet when I played it once for shits and giggles, I was able to get 22 pts in one round without dying once D:.

Beat these :

http://steamcommunity.com/profiles/7656 ... /stats/TF2

=P.

TF2 is very easy to get into so it'll easily chomp you at the start but once you get a wee bit comfortable with the game, it starts getting dull D:.

I've been finding a few.... nifty things though and that's been keeping me playing.

Add Hellcom on friends kkkkthxbai.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

My stats seem to not work half the time, like i'll get 30+ kills with spy but it doesnt update on my stats, any idea why?

Also, how is engineer for pansies :S Engineer rox ¬_¬ I usually play offensive engineer (if that makes sense) though. Don't just camp back and defend instead I push forward and help team with dispenser/teleports and set up sentries pretty much as far forward as possible and then rack up the kills when they all come running unexpectantly into it.

For example on 2fort I set up sentries in the enemy base instead of my own:/ Only thing that manages to take them out is usually an ubercharged heavy or soldier, and often they fail too, provided I have enough metals to keep repairing sentry until his uber runs out.
Last edited by DemO on 08 Oct 2007, 20:54, edited 1 time in total.
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

I are medic! Ubercharge is funny, even with a scout :P
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

The stats thing is for most points during one run, not one round.

That means you need to get 30 points worth of stuff during one life - not dying once, once you die your "most blah blah" counter resets to 0.

Oh and by the way, heavy and soldier aren't that great for sentry killing, demoman is the best IMO, 4 stickybombs will take out ANY SENTRY in one go. The engineer can't spam repair that way and if he insists on hiding behind the sentry, your stickies will blow him up too!
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

I have to agree with you, being an engineer is for pansies :P

Seriously though the main reason for a losing team is if you have disproportionate number of engineers. Engineers are good and quite necessary, but you need balance on your team and make smart class choices relevant to your team's needs. When you team has five engineers you know you have a problem.

My favorite classes ATM are demo, medic, and sniper. What's great is that each class offers a completely unique gameplay experience. So if you get bored of rushing enemies with the pyro you can change to a supportive role as a medic. Its not often you come across a FPS that has this much depth in mulitplayer and that is simply fun to play from the start.
User avatar
Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

well it's out in some places!
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Relative Bullshit wrote: My favorite classes ATM are demo, medic, and sniper. What's great is that each class offers a completely unique gameplay experience. So if you get bored of rushing enemies with the pyro you can change to a supportive role as a medic. Its not often you come across a FPS that has this much depth in mulitplayer and that is simply fun to play from the start.
All of it was done in 1997.... or 1998 depending on what you're looking at.

The only things that "radically" changed : Scout, medic and spy.

Scout and medic had to be changed for the following :

TF2's gameplay direction makes it impossible to make a zipline straight for the objective. To reach the objective you have to fight your way through over niiiiiiiine thousand members of the other team - This is where respawn time kicks in. Pretty much the whole reason why respawn times were added : Lack of the ability to avoid enemies. If there were no respawn times, the game would be an effing stalemate :P.

Scout's role in TF(C) was to avoid the enemy and go straight for the flag at lightning speeds. This is no longer possible in TF2 due to design changes hence, the scout needed a gun. a gun that doesn't suck or is only useful to take out sentries. To compliment the scout theme, he was given good speed and double jump.

Medic in TF(C) was played more as a beefier scout rather than a piggybacking medic, again, direction changes made the medic's old role become null and void so he was changed into a piggybacking son of a bitch that makes you invincible. :P.

Spy was rather poor in TF(C), grenades were the only saviour of his ass when it came to sentries and he was useful for stabbing heavies and snipers by surprise at the most. Reason for this being the whole "default" weapon appearing on the disguised class - this was a dead giveaway on all classes except for scout and soldier/heavy in which case the speed gave the spy away.

Course', no sane man would enter spawn back in TFC - offense had no respawn time to fear, only travel time. Same thing for defense.

All of these, made the spy a "blegh" class - feign wasn't exactly useful.

In source, the feign ability is quite difficult to reproduce without it being farked up in a way or another and the spy still wouldn't benefit from it. The solution? a 100% cloak on a 10 second timer!

This would help the spy to sneak by the enemy then move OUT of their base instead of IN, reducing spy's mortality rate ;p. They've also made side stabbing register as backstabbing to prevent "I HUG A WALL :DDDD" that would be used by engineers in TF2 - in TF, engineers didn't do that because if they did, they'd see 2 grenades blowing them or their beloved sentry up.


The rest of the classes got miniscule changes :

Sniper : Less retarded way of charging, doesn't involve holding the left mouse button ;P. Damage was toned down so he's forced to headshot - headshots are hitbox-triggered critical hits, critical hits do QUAD DAMAGE. 'Nuff said. for moar layman termz : Is now a CS player w/ Scout.

Soldier : Absolutely ZERO changes aside from slower yet stronger rockets and faster reloading on the rocket launcher that puts more emphasis on the RL. But, this doesn't count as the game was slowed down, if the rockets were TFC speed rockets, soldier would be insanely powerful.

Engineer : Same as TFC, only you don't upgrade sentries in one hit and reload them with the other. Sentries also got 0 lock-on time except when looking up or down which makes elevated spots less of a good position. Course' dispens0rs were given healing abilities, akin to the NeoTF server-side mod for TFC.

Heavy : No changes. None. Nada. Zilch. Zero. Except he can rev his gun instead of constantly tapping the mouse butan.

Demoman : Same thing as TFC except pipebomb launcher became stickybomb launcher and got 2 more bombs in a clip in addition to being able to add more velocity to the pipes.

Demoman is too good right now IMO.

Pyro : Almost like TFC pre-patch, moar useful after-patch due to variable flame damage at point blank being buffed up - TFC didn't have variable flame damage or a wide-ish flamer.


Universal changes :

- Roll a dice to achieve 4x damage (critical olololo).
- Remove 1 weapon from each class / simplification of gameplay (Grenades and movement skills were a big hurdle to new players).
- "Single" shotties in TFC were upgraded into the equivalent of Super Shotguns in TFC while a "beefier" shotgun was given the scout dubbed the scattergun.
- Added DoD-Style Command Point gameplay.
- Universal nerfing of speeds.
- Removal of all things that could possibly speed you up.
- Only two teams possible instead of four now, gives less flexibility to mappers.
- A what (seems?) to be a less flexible map system than TFC in terms of entities and whatnot. FF's LUA implementation in maps would've been a great asset to TF2. Reason TFC lived for a looooooooooooooong time was thanks to the flexible map system - all sorts of crazy maps were out there.

Cosmetic changes :

- Voices / characterization of classes (This is probably the most awesome thing period. I still can't get tired of hearing the pyro's medic call. Mooooh!).
- Graphical Upgrade.

TL;DR version :

Breakdown of TF2 changes.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

http://steamcommunity.com/profiles/7656 ... /stats/TF2

give me 45 more hours of play and all your records are toast 8)
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Nice maxdamage with soldier.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

noone has still beaten my sniper romp
http://steamcommunity.com/id/doomhowitzer/stats/TF2
User avatar
Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

hunterw wrote:
http://steamcommunity.com/profiles/7656 ... /stats/TF2

give me 45 more hours of play and all your records are toast 8)
Most of mine are superior =P.

You should all be ashamed of yourselves because I have 3x MOAR difficulty due to my ping being in the 150-200s.
Post Reply

Return to “Off Topic Discussion”