small request to all modders

small request to all modders

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

small request to all modders

Post by BrainDamage »

if you use side pictures, for the next release of your mod, please add the sidepic in .png format too, .bmp doesn't support tramsparency (alpha channel), making ugly boxes when inserted in a colored background

including both formats for pics will maintain retro compatibility

eg.

URC.bmp
URC.png

if present, the lobby should automatically pick up the png pic instead of bmp (springlobby will)
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MadRat
Posts: 532
Joined: 24 Oct 2006, 13:45

Post by MadRat »

bump for the good man
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

hehe

Post by rcdraco »

I've never had this issue with my sidepics. ^_^ I just fill the whole box, and it turns out fine, but if I ever add more sides like that, I'll make sure of it.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

TASClient faked it by reading pure white (255,255,255) as a makeshift alpha on those bmps.

I'm not saying it's the best method and that it shouldn't be replaced, but seeing as they're all set up that way right now anyway, shouldn't it be possible to code in the same kind of thing for maximum compatibility?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Yes but its easier to keep things nice and simple and pretty.

I should have started a thread like this ages ago.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Screw bitmaps, PNG for the win. :P
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

give me bigger faction pics and I will do it. Otherwise I don't want to waste the time.
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