Spring:1944 dev and testing - Page 42

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

(0) ??
??:0

(1) ??
??:0

(2) ??
??:0

(3) ??
??:0

(4) operator new(unsigned int)
/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58

(5) CCobInstance::AddAnim(CCobInstance::AnimType, int, int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:466

(6) CCobInstance::Turn(int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:539

(7) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:537

(8) CCobEngine::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobEngine.cpp:114

(9) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2387

(10) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736

(11) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776

(12) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838

(13) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(14) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(15) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(16) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(17) ??
WeaponDefHandler.cpp:0

(18) ??
WeaponDefHandler.cpp:0

(19) ??
??:0

:| Not very useful.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

It's the same stacktrace as neddiedrow posted earlier and I posted in the Help&Bugs thread.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Mm, yeah.

QF 17 Pounder mapped and textured:

http://spring.clan-sy.com/phpbb/viewtop ... 650#224650
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

tombom wrote:It's the same stacktrace as neddiedrow posted earlier and I posted in the Help&Bugs thread.
Did it come out of the same game?
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

no, a new game from yesterday. which was surprisingly good, despite a few issues here and there.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

please model tiger soon :)
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Neddie
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Post by Neddie »

Ivory, get in lobby.

Now.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

I cant, my university has weird routers that dont allow gaming, cant actually connect to the lobby which is epic lame. hopefuly will be changed soon but in the meantime i becoming noobified :(
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Well, in the meantime...
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

sandbags are a whole new level of annoying. make them a feature PLEASE.

and something needs to be done to make mines die, so they dont have to be manually self-d'ed
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

W0w00t
Posts: 2
Joined: 06 Oct 2007, 22:05

Post by W0w00t »

Pressure Line wrote:
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
I want the SVN details too. :(
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

W0w00t wrote:
Pressure Line wrote:
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
I want the SVN details too. :(
i know who submarine is, and he has somehing to contribute to the development of the mod...
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

hmm i checked out svn, i started a game, aai loaded succesfully so far but after a few seconds spring crashes - accroding to the stacktrace its something with cob , it seems to happen when a soviet builder (the starting units) wants to build something

btw: i'm using latest svn build spring (since ai interface changed), could that cause the problem?

edit: tell me if the callstack is in any way helpful
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Was it a divide by zero issue? I've encountered those a few times...
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

stacktrace would be much appreciated..but the translator only works for .75b2, I think?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Yeah, custom build stacktraces are sort of useless.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

W0w00t wrote:
Pressure Line wrote:
submarine wrote:probably a stupid question but where do i get the latest version? i want to test aai with it but the link in the first post seems to be outdated (it links to versions from january 2007)
ive taken the liberty of sending you the SVN details submarine :)
I want the SVN details too. :(
Yes, and who are you?
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