OSRTS / Command Engine

OSRTS / Command Engine

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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HiEnergy
Posts: 16
Joined: 22 Jun 2005, 20:01

OSRTS / Command Engine

Post by HiEnergy »

Does anybody know what happened lately to command engine?
http://www.osrts.info is as dead as can be... :-(

Did this really interesting project die an early death in its infancy?
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Project died afaik...everything that was spring-related on that domain is now at buildbot.no-ip.org
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

What a waste, they could have spent that time on spring :(
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

For real? Its dead? >___<
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Caydr
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Something not being worked on doesn't mean it's dead. Stuff happens... I've announced like eleventy million projects nobody believes actually exist, but just because you don't hear anything doesn't mean nothing's happening.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

smoth wrote:What a waste, they could have spent that time on spring :(
Meh, IMO the project still needs to be done at some point. The problem is finding the people willing to build a new engine from scratch :P

OSRTS basically died when JC decided he didn't have the time, which is fair enough. It would still be really nice to have an engine where the pathfinding and movement controls are acctually accessible at the mod level, and an engine that could make use of multi streamed processing. Those are things spring will likely never be.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: OSRTS / Command Engine

Post by Dragon45 »

any updates

i just found this thread
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: OSRTS / Command Engine

Post by LordMatt »

Dead.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Re: OSRTS / Command Engine

Post by jcnossen »

Just to indicate that not everything i say is made of air, I am still developing an engine on my own though, but no idea if it will grow into a strategy thing. It needs lots of time :S
Image

But yeah CE as a team effort never really started, too little time and too much language battles (C++/C#)

EDIT: i can't reply btw cause im going on vacation tomorrow
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re:

Post by Acidd_UK »

Caydr wrote:Something not being worked on doesn't mean it's dead. Stuff happens... I've announced like eleventy million projects nobody believes actually exist, but just because you don't hear anything doesn't mean nothing's happening.
But it is usually the case. As such, the natural assumption is that all such projects are the same until provesd otherwise. Saying that it's not dead without providing proof to the contrary only makes people more sceptical (here I cite the case of Duke Nukem Forever vs The Internets).
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: OSRTS / Command Engine

Post by smoth »

I am with acidd_uk.

if the project isn't dead a simple post of not dead and X stuff getting done is enough to give hope. media is great but an actual post/list of new features does help.
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