TA:WD - Page 7

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

When you build a nato advanced airfield, there is a corrupt .wav, ruins the party for any Nato players, however, it doesn't crash the game, just messes up the sound buffer.

When you build the advanced Black Widow fighter (Last one on the build list.) or whatever it is for Nato, it freezes up the game.

Mig 25 Recon is also broke, so is.. T-80.

... Seems like with all the fancy testing that all of these would be worked out? Maybe I'm just a hater.
Last edited by Neuralize on 21 Jul 2005, 10:48, edited 1 time in total.
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Neuralize when i build the Nato Advanced airfield i dont get any corrupt wav file

and the T-80 worked fine for me
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I built every factory with NATO, didn't crash with any of them. Didn't get around to trying every single air unit though... there are honestly too many. I know you guys want to have lots of realism and stuff, but that's just too many air units for good gameplay... In any case, I didn't get any crashes. I love the anti-air, though, I had lots of fun watching the skies literally light up when some enemy planes flew over.

BTW, GZ, I just compiled a custom version of the spring EXE which dumps all texture error messages to a text file rather than the in game console... basically, if you just uninstall the OTA textures (but keep your custom ones) and build every single one of your units while running this EXE, you can get a full list of exactly which textures your units are using. It duplicates and stuff, but eh, a list is better than no list. The point is, the game only reports errors when it encounters a missing texture, so if a texture doesn't appear on the list it isn't used. There may be some exceptions (weapon models and wrecks), so I guess that makes it a little more tedious depending on how your mod works. I just got sick of waiting/looking for other apps to do something like this, so I did it myself :P

Anyway, pester me on MSN if you want it, and I'll get it to you. It's built off the last officially released 0.51b1 source since I lack mad CVS skillz.
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Neuralize
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Post by Neuralize »

Weird, just tested the T-80u and it didn't crash..
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aTTacK
Posts: 90
Joined: 23 May 2005, 13:00

Post by aTTacK »

FLOZi wrote:How far along with the texture work is Attack?
i have to wait for the fixed models because most of the units doesnt have a bottom for example, because they not needed one in ota.

@gnome i am in the same opinion that there are too many units, for a fair gameplay

imo we should remove every unit, which is similar to another unit
for example: only one "fighter", one "bomber" and one "fast bomber" (f16)

it will result in a better (..überblick..) and we could focuse better on a single unit
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

I really like having too many units. I don't see how having too many can be a bad thing. Just look at OTA: it gots tons of units, many useless and only a few usefull, and it doesn't bother people.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

aTTacK wrote:
FLOZi wrote:How far along with the texture work is Attack?
i have to wait for the fixed models because most of the units doesnt have a bottom for example, because they not needed one in ota.

@gnome i am in the same opinion that there are too many units, for a fair gameplay

imo we should remove every unit, which is similar to another unit
for example: only one "fighter", one "bomber" and one "fast bomber" (f16)

it will result in a better (..überblick..) and we could focuse better on a single unit
So if I patched up my models might I get a few? I have pretty much zero texxes as it stands, which has always held back the release of TACW. :(
(Each side is most probably less units than WD... I haven't done the aircraft yet anyway)
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

Thats what I like about WD is the wide varitey or air units dont take them all out then it will be boring

And talking about aircraft they get shot out the sky too easliy

by a group of men with machine guns... i think the aircraft should have increased speed or something
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aTTacK
Posts: 90
Joined: 23 May 2005, 13:00

Post by aTTacK »

if you look at starcraft, which is in fact the most popular game in the world (yes, more popular then cs or warcraft...)
why ? starcraft got just a few units for every race, which are not based on the simple stone, shear, paper-system

when a game is based on this.. it becomes boring after a while (see c&c.. etc) because there are no unexpectancies

adding more and more units wont make the game more diversified most notably when they are not 95-100% balanced..


i simply dont want this all pwning unit-mix, like it is in many many RTS


in EVERY game the gameplay is the most important thing... realistic is only for the first look at the game or for good screenshots for promotion
counterstrike would be a good example... everybody knows that counterstrike is soo unrealistic compared to other games, has got not very many weapons, no good grafics (compared to other games)
.. but it is the most played game in very many countries

i remember how fascinated i was as i saw operation flashpoint the first time... then i played it 8[ (ok its not a bad game.. i played it a few weeks ... but then it became boring for me)


//sry for bad english
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Neuralize
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Post by Neuralize »

There is no conclusion to your post. Starcraft was never as popular as Counter-Strike was. (Look up numbers, link me, prove me wrong.) Furthermore, Starcraft is the epitome of Rock, Paper, Scissors.. There is a perfect balance of units that specifically kill other units best, and units that kill them, and units that kill them best.

And is a new version of WD going to be released for Spring soon? Or can I go ahead and hpidump it and take out the stuff that doesn't work?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Man this really makes me want to get TACW up and kicking. Shame I'm so damn lazy. :P


I did have a (utterly crazy) idea the other day; basically there would be an IntroDate=xxxx; and OutroDate=xxxx; tags in the .FBI, and the player would choose what year to play when they started the game, the engine only loading the correct units for that year. Eventually we could have a century of warfare from 1914-2015 in mind-blowing detail.


Shame we can't even get the WW2 and 60's Cold War mods finished,can't be more than 10 years combined, nevermind 100. :lol:
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

wel well//

for those who feel WD have too much unit, my only advice is grab yourself a lowly westwood games called 'Red Alert II'. Every aircraft is Harrier and Kirov...... that is will help you a lot :roll:

In fact, in the end WD will have at least 20 more aircraft and 30 more combat vehicle for each unit....
Why ? because Ive decide so :twisted:
WD is not built in tradition of Starcraft, it built in tradition of Steel Panther, where u will soon have 5 variant of M1 (M1, IPM1, M1HA, M1A2, M1A2SEP) and 5 kind of T-80 (basic T-80A, T-80B, U, UM, UK), 2 kind of T-90 (basic 90/90C, T-90M Vladimir), 9 variant of Flanker and so on
And this had decided since the beginning of development and will never change

take it or leave it
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Yaaay.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

BTW WD is really really really cool! 3 bajjillionnn time's cooler then SWTA!
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

:(
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

more like 6 bajjillionnn time's cooler then any other TA mod
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

But i also love SWTA too. Expecially the ATAT's and varients of said quadraped!
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Oh man, I uncompiled everything and fixed it, and I've played three games with a friend. So good.
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FolCan
Posts: 190
Joined: 23 Apr 2005, 09:39

Post by FolCan »

OH OH OH OH I NEED :P


lol we should try play again neuralize
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

Hi is Spring aircraft can carry multiple transport ?
also i heard that SAMs and ATGMs is too accurate here. Cant we beg the developer team to add 'accuracy' to the missile (so missile would sometimes miss ?)

Also is that true that airpad doesnt work in Spring ? so carrier became useless ?

And what U all think about SEADS.... I plan unit likes EA-18 fires a HARM/Su-30MK fire a AS-17 Krypton, it wont destroy the unit/radar it shot but would paralyze all the SAM unit around for several second....
but is paralyze function work in spring ?
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