Question: Irritating smoke

Question: Irritating smoke

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Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Question: Irritating smoke

Post by Archangel of Death »

Quick question: Why is my rendertype 4 lineofsight (but not really since Spring makes it ballistic anyway) weapon spotting a horrendous cloud of irritating smoke? I have not seen other units doing this effect, at least not to this extent. I'm thinking I'll need to post a screenshot, guess its time I found a place to host such things.
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Try fileuniverse, filespace or the wiki! they all host imanges...

(just google, if you cant find em)

[quote]Quick question: Why is my rendertype 4 lineofsight (but not really since Spring makes it ballistic anyway)[quote]

The what in the what what?
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Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Some large weapons in TA:FF do this. Huge clouds of smoke so you can barely see the battlefield.
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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Here are the render types currently supported in spring:

Code: Select all

switch(weaponDef->visuals.renderType)
{
case WEAPON_RENDERTYPE_MODEL:
	return new CModelProjectile(pos,speed,owner,target,targetPos,weaponDef);
	break;
case WEAPON_RENDERTYPE_LASER:
	return new CLaserProjectile(pos, speed, owner, weaponDef->damages, 30, weaponDef->visuals.color, 0.8, weaponDef, weaponDef->range/weaponDef->movement.projectilespeed);
	break;
case WEAPON_RENDERTYPE_PLASMA:
	break;
case WEAPON_RENDERTYPE_FIREBALL:
	return new CFireBallProjectile(pos,speed,owner,target,targetPos,weaponDef);
	break;
}
1, 2, 3, and 4, respectivly.

Hope this helps, if not irritate :)

-Buggi
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I think that this is mainly due to the hides and shows for weapons in TA:FF that causes this, in TA:WD aircraft produce large puffs of smoke from displaying the flares everytime there is a hide or show in there...this piece of script that draws flares has to go...it should listen more to the friggin' weapon file then just assuming were to draw a flare...
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Oh, so its a fireball. If it weren't for the puff of smoke, I would know whether or not thats a cool smoketrail it leaves, but my vision is always to obscured to know. It is a big unit, ground, but comparable in size to the TA:FF units I've seen. I'll just get rid of the flare hides and shows for now.

I'll get up a couple screens.
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munch
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Joined: 26 May 2005, 20:00

Post by munch »

Delta wrote:use Imageshack or Fileuniverse
Nice Avatar =)
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Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

Thanks
Its the computer HAL 9000 from Stanley Cubrics movie: 2001: a space odys├â┬®e
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Mars Keeper
Posts: 240
Joined: 25 Jan 2005, 21:00

Post by Mars Keeper »

I thought the clouds were cool.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

The vision obscuring clouds that make it impossible to see two such cursed units duke it out? Hardly when I'd rather see the explosions they are covering each other with.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

The smoke lags me badly. My framerate drops to an unplayable state when some large explosion fill my screen with smoke.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Just to say that on my PC the effect is almost the same. It laggs too much. To heavy on the machine.
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