how do you check the polie count in Wings?

how do you check the polie count in Wings?

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ianmac
Posts: 253
Joined: 02 Jul 2007, 01:40

how do you check the polie count in Wings?

Post by ianmac »

just as I said, how do you check the polie count in Wings?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Go to polygon selection mode, select the whole thing, look in the upper left corner.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Not quite sakoth - that doesn't give tricount, and it will include hidden faces
To get the real polycount:

- In the Outliner window, right click the 'Default' material
- Choose select from the list - this will select all the faces with the default material (and thus not those using the _hole texture for hidden faces)
- Go into a geometry window, right click
- Choose tessalte - triangulate
- Read the face counter in the top left corner of the window
- Ctrl-Z will undo the tessalation and return your model to normal
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Why didn't I know this^ earlier... :(

Aynway, if your model is UV mapped you can select all mapped faces by using Select -> By -> UV-Mapped Faces. It's useful if you are using more than one material.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Naturally you should triangulate to see tri's, though if possible, you should work with tri's as much as you can when modelling (as automatic triangulation can create uneven results, esp in the case of a mirrored model).

I doubt ian is even using the hole texture but thats helpful anyway i guess. :)
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I learned about it a few weeks ago and I have been modelling/modding since like last summer >___<
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