It appears the centre of the shield is based around the 0 position on the model, rather than on where the weapon slot it takes up aims/fires from. The visible shield shell will appear centred around the weapon point, but the actual deflection will still take place as if the shield is at the centre of the model. Very frustrating. Even more confusing, this doesnt seem to apply to beamlasers (which will collide with the visible shell as you'd expect them to).
I believe Dozers had shields that only deflected on the front of the model. How was this done? Just using beamlasers? Is there a way to fix this bug?
Shield centre point (Help!)
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- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8284
Reading it over, dozers used lasers.
Also, I noticed that KDR observed that his D-gun would hit obstacles, and how this was a frustrating bug. Funny, everything old is new again. Probably the new "hardcored to fire at ground instead of units" would screw up dozers gameplay even further.
Reading it over, dozers used lasers.
Also, I noticed that KDR observed that his D-gun would hit obstacles, and how this was a frustrating bug. Funny, everything old is new again. Probably the new "hardcored to fire at ground instead of units" would screw up dozers gameplay even further.
Well, since its impossible to actually raise the height of the shield (other than against beamlasers), how can you even tell how it behaves below the equator?
I suppose you could do it with air..
Are you sure what you are observing is a cylinder below the equator and not just a result of trying to raise a shield sphere upwards, and finding that it stays on the ground (IE it will collide below the actual sphere)?
I suppose you could do it with air..
Are you sure what you are observing is a cylinder below the equator and not just a result of trying to raise a shield sphere upwards, and finding that it stays on the ground (IE it will collide below the actual sphere)?
If the unit's center is above ground (or if my unit's shield is emitted from the proper place..I'll check when I get home).Saktoth wrote:Well, since its impossible to actually raise the height of the shield (other than against beamlasers), how can you even tell how it behaves below the equator?
Yes, the collision surface fits the rendering perfectly above the middle.Are you sure what you are observing is a cylinder below the equator and not just a result of trying to raise a shield sphere upwards, and finding that it stays on the ground (IE it will collide below the actual sphere)?
I'll upload the simbase sdd (very wip-ish) tonight, the commander shows this bug perfectly.