Epic Annihilation Development - Page 4

Epic Annihilation Development

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It's always single unit spam if the units aren't balanced enough, the unit that gets spammed depends on the actual balancing, of course.
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

someone spammed 200 flash and only flash in a game and won, so the flash's armour will be decreased.
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Mr.Frumious wrote:
RavingManiac wrote:I predict that in this mod, there will only be three viable strategies:
1. Flashspam
2. Flashspam
3. Flashspam
Well, he could rework the flash and the gator into filling the BA role of the Weasel - that is, probing and attacking undefended targets at high speed, but dieing fast to LLT-fire. Then it would be Raider-spam.
or that :D
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

So what, you're going to have instagib-flashes/gators? That is, flashes/gators that omgwtfpwn everything they touch, but have dismal range and armour so they get omwgwtfpwned by LLTs?
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

nah they're as good as weasels now xD

and it works perfectly

3 levers can defeat 20 flash or 10 flash and 10 gators without dying.
Masure
Posts: 581
Joined: 30 Jan 2007, 15:23

Post by Masure »

I think making more killable spam on the hand, and antispam or towers on the other, makes the game porcier.

If you wanna make a more defensive mod it's ok but it has nothing to do in an aggressive mod.
User avatar
Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Not much has been done to defence, however sea defences are advanced now and tech 2 hovers will give sea a bigger fight, for the past 5 games on epic on a water map, the naval battles have been quite intense.
Post Reply

Return to “Game Development”