Lua FPS huds - Page 2

Lua FPS huds

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

*cough*
Image

:D
Feel free to use, edit, and tweak with it whatever you want.
Not like the companies going to sue you or anything.
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

neddiedrow wrote:
Fanger wrote:MECHWARRIOR!!!!!!!!!!!!!!!!!!!!!!!!!
He called it, I echo.
You need area specific damage for that, don't you? So very very close though...
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Neddie
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

SwiftSpear wrote:
neddiedrow wrote:
Fanger wrote:MECHWARRIOR!!!!!!!!!!!!!!!!!!!!!!!!!
He called it, I echo.
You need area specific damage for that, don't you? So very very close though...
Perhaps.

We still should work on HUDs for certain other games on the engine, of course.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

I'd quite like to be able to view the actual unit itself that you're controlling from above or behind rather than viewing from within the cockpit. It'd make flight fps a lot prettier.
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

since at the time the SVN was what we now know as the current release, if one has the images, will this work?


if so, can we get the cockpit images? =P
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mecha
Posts: 98
Joined: 30 Sep 2005, 09:53

Post by mecha »

Does anyone know if this will be included in the next release?
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