Reflectivity problem.

Reflectivity problem.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Reflectivity problem.

Post by Snipawolf »

I am having a slight problem. After changing an s3o model around some, the second texture is inexistant... As in, it merely doesn't draw. All other units reflect and shine nicely, but this one refuses to work correctly.

Now, I shall explain, in detail, how I changed the s3o model around. I noticed that in screenshots, the extra 12 polies would be worth it. The front and back wheels had the polies on the inside holed out. Looks horrible in screenshots.

First, I went into wings, UV mapped it, then set its object to the same as everything else. After that, I moved it over the proper area, so it would have the correct texture. Exported via 3DS. Opened my s3o model in UpSpring. Loaded the wheels. Moved them into the correct positions, then deleted the old wheels. Noticed a problem. Oh noez, the wheel map needed to be flipped. So, I saved the wheels themself as a single s3o. Then, after that, I flipped them, then loaded them back in the s3o. Put them in place, etc.

Now, it doesn't use its secondary texture...
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Perhaps it's a ghost ship :shock:
you know... Ghost = No reflection :wink:
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Send the S3O, with both DDS / TGAs, I'll check it out.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Thats really weird, you might expect it not to use any of the maps at all, but not to drop out the second one.
Complicated wrote:Perhaps it's a ghost ship :shock:
you know... Ghost = No reflection :wink:
Thats vampires. :(
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Perhaps you kept the second texture in a different directory? Upspring doesn't load it then, you have to manually point it at the file again.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I don't remember changing the directory, but I will reset it as KDR said.


O___o

It worked? Weird, enough, I am generally just used to typing it out.. A lot faster.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Different meant not the same as the s3o is stored in, not that the texture was actually moved.
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