4472: lasers not working?
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4472: lasers not working?
Trying this new build, can't make any laser-type weapons work. Possibly other weapons affected as well, I haven't used it for more than 5 minutes.
I can't make instigators or LLTs fire, those were the two I tested. They are beam lasers. (single-segment instagib-type)
Flash on the other hand, work perfect. I did a side-by-side comparison between the Flash and Gator FBI files and there aren't any differences that would cause the unit to be unable to fire.
The attack command for Gators/LLTs isn't present at all, just "Fight". They do not turn their turrets or make any other indication that they're an armed unit.
Their weapon files are fine, although Flash's weapon file is plain "weapons.tdf" if I'm not mistaken, while the Gator's weapon is in "lasers.tdf". I have my weapons split up into major groups that way. It's never caused a problem before.
It's a clean Spring installation, and no other mods are installed (I'm using AA).
Are new gamedata/etc files needed in order to run mods? I mean, like a resources.tdf or something... Would've had to have been made a requirement in the last 2 months or so, since my build of Spring from back then worked fine.
I'll look into the problem more when I get home tonight. Could be it's a problem on my end, but I'm not sure how.
Flash on the other hand, work perfect. I did a side-by-side comparison between the Flash and Gator FBI files and there aren't any differences that would cause the unit to be unable to fire.
The attack command for Gators/LLTs isn't present at all, just "Fight". They do not turn their turrets or make any other indication that they're an armed unit.
Their weapon files are fine, although Flash's weapon file is plain "weapons.tdf" if I'm not mistaken, while the Gator's weapon is in "lasers.tdf". I have my weapons split up into major groups that way. It's never caused a problem before.
It's a clean Spring installation, and no other mods are installed (I'm using AA).
Are new gamedata/etc files needed in order to run mods? I mean, like a resources.tdf or something... Would've had to have been made a requirement in the last 2 months or so, since my build of Spring from back then worked fine.
I'll look into the problem more when I get home tonight. Could be it's a problem on my end, but I'm not sure how.
No, I didn't check any other mods. I was going through a checklist of stuff, "does this work," "does this work," "does this work," etc, in a big rush. I noticed lasers didn't, so I just made a quick post about it... rush rush rush

Oh I see... That would probably explain it, I'll look for anything like that.KDR_11k wrote:Probably a missing } or so in lasers.tdf, the new lua parser throws the whole file out if that happens.