Spring:1944 dev and testing
Moderator: Moderators
Oh, and I think the corpses may need some work. What would I need to do to update the textures on them (And thus give myself some busywork for ya'll)?
Also, Nemo, I've been working on the logistics ideas. I even worked other potential sides in, but I would like to know whether you want it completely divorced from how the greater economy of the nation worked, or whether I can use civilian buildings/practices as a basis.
Also, Nemo, I've been working on the logistics ideas. I even worked other potential sides in, but I would like to know whether you want it completely divorced from how the greater economy of the nation worked, or whether I can use civilian buildings/practices as a basis.
Another crash...
Infolog wrote: (0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) ??
??:0
(4) operator new(unsigned int)
/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58
(5) CCobInstance::AddAnim(CCobInstance::AnimType, int, int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:466
(6) CCobInstance::Turn(int, int, int, int, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:539
(7) CCobThread::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobThread.cpp:537
(8) CCobEngine::Tick(int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobEngine.cpp:114
(9) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2387
(10) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736
(11) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776
(12) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838
(13) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(14) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(15) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(16) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(17) ??
WeaponDefHandler.cpp:0
(18) ??
WeaponDefHandler.cpp:0
(19) ??
??:0
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
and i took over the soviet army, only to find it impossible to play due to lag, so i self d'edneddiedrow wrote:Ewww...
We had a four side game, Nemo, but I crashed out and Saktoth took over my American soldiers.
partisans need rebalancing. they are too powerful in small games. the only thing that can hold them back is the german command bunker.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Game bug notes:
-PTRD does not damage T60.
-Soviet sandbagged MG does not suppress
-Several units without LOD icons: BA-64, British commandos, others I'm sure.
Also, [REQ] a sea transport (American amphib transport that's already sort of in?) for all sides as a temporary measure. It can be a freaking TA sea transport, doesn't matter, it's temporary.
-PTRD does not damage T60.
-Soviet sandbagged MG does not suppress
-Several units without LOD icons: BA-64, British commandos, others I'm sure.
Also, [REQ] a sea transport (American amphib transport that's already sort of in?) for all sides as a temporary measure. It can be a freaking TA sea transport, doesn't matter, it's temporary.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
We need something to transport things across water for testing purposes really.FLOZi wrote:US, has the DUKW, which was lend-leased in considerable numbers to the brits and the russians.
Germans are problematic.
The Germans had some sort of sea transport, after all, they were preparing for Operation Sealion in 1941, and carried out some minor seaborne operations in Russia etc.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Excellent, thanks for the testing guys, keep it up!
I'll do a few things to the partisans. Right now they aren't suppressable (whoops!) which makes them rather more powerful than they should be (since they can just run through fire.). It's also entirely possible that they're way too numerous. So I'll work on ways to limit that more. I'd prefer to avoid resorting to a hard limit though.
I'll do a few things to the partisans. Right now they aren't suppressable (whoops!) which makes them rather more powerful than they should be (since they can just run through fire.). It's also entirely possible that they're way too numerous. So I'll work on ways to limit that more. I'd prefer to avoid resorting to a hard limit though.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Actually, on second though, how about make them just as pinnable, but make their armour boost while pinned smaller? That way they're pinned as usual but get less benefit from it -- it should help.
I figured they'd die more easily from not being pinned, but seems I was wrong.
As for Amphib transport... the Germans didn't have any dedicated amphib transport like the LVT-4 or DUKW, but all sides used rudimentary floating barges made up usually of dingies or some such with platform built overtop as makeshift barges. We could make those for tanks/vehicles, and single dingies to be used by infantry, for all sides. I have pictures of them in a few of my WW2 books but I can't find any online.
I figured they'd die more easily from not being pinned, but seems I was wrong.
As for Amphib transport... the Germans didn't have any dedicated amphib transport like the LVT-4 or DUKW, but all sides used rudimentary floating barges made up usually of dingies or some such with platform built overtop as makeshift barges. We could make those for tanks/vehicles, and single dingies to be used by infantry, for all sides. I have pictures of them in a few of my WW2 books but I can't find any online.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
I know what you're talking about, I have a few images of them in some texts at home.SpikedHelmet wrote:As for Amphib transport... the Germans didn't have any dedicated amphib transport like the LVT-4 or DUKW, but all sides used rudimentary floating barges made up usually of dingies or some such with platform built overtop as makeshift barges. We could make those for tanks/vehicles, and single dingies to be used by infantry, for all sides. I have pictures of them in a few of my WW2 books but I can't find any online.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Hell, make partisans get no armor boost whatsoever while pinned.SpikedHelmet wrote:Actually, on second though, how about make them just as pinnable, but make their armour boost while pinned smaller? That way they're pinned as usual but get less benefit from it -- it should help.
I figured they'd die more easily from not being pinned, but seems I was wrong.
As for Amphib transport... the Germans didn't have any dedicated amphib transport like the LVT-4 or DUKW, but all sides used rudimentary floating barges made up usually of dingies or some such with platform built overtop as makeshift barges. We could make those for tanks/vehicles, and single dingies to be used by infantry, for all sides. I have pictures of them in a few of my WW2 books but I can't find any online.
A dinghy or barge was actually sort of what I was thinking of in terms of sea transports - something that all sides could legitimately share, at least for now, without it looking too weird.
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25