DxSound: Could not create direct sound object (Deb & Kub

DxSound: Could not create direct sound object (Deb & Kub

Discuss everything related to running Spring on your chosen distribution of Linux.

Moderator: Moderators

Post Reply
RichiH
Posts: 10
Joined: 22 Sep 2007, 15:51

DxSound: Could not create direct sound object (Deb & Kub

Post by RichiH »

Hi all,

I am getting the error:

DxSound: Could not create direct sound object

with Wine 0.9.44 on both Debian testing & Kubuntu feisty and Spring 0.75b2. As I read that the native Linux port is not stable yet, I didn't try the Linux version. Any help with this issue would be greatly appreciated! :)


Richard
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: DxSound: Could not create direct sound object (Deb &

Post by koshi »

RichiH wrote: As I read that the native Linux port is not stable yet, I didn't try the Linux version.
Where did you read that? Spring is really quite stable on linux by now, also it is not a port (anymore? dunno how spring started out), spring cross compiles on both linux and win.
Try out the debs from http://tuzakey.com/~scott/spring/

As to your problem: do you have a soundcard selected in your wine config? any other directx apps with sound?
RichiH
Posts: 10
Joined: 22 Sep 2007, 15:51

Post by RichiH »

I read it somewhere on the TA Spring wiki.

I will check my audio settings (I just installed Wine and didn't do much else to it), thanks.

Do you know if I can play with Windows clients when using the Linux one? The article I read definately claimed that only Linux2Linux worked reliably..
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Post by koshi »

RichiH wrote:The article I read definately claimed that only Linux2Linux worked reliably..
That was an issue indeed. But I think it has since been resolved. I cannot speak from experience though. The last time I tried linux--win was around 0.72 or so. Since then the guys i usually play with all moved to linux.
Could you take a look into your browser history and post the wiki page? If there is outdated info someone could fix it.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

Linux vs. Windows was synced
in 0.74b1, don't trust the Wiki. ;)
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

The wiki is outdated, i have played linux vs windows and it works fine :)
RichiH
Posts: 10
Joined: 22 Sep 2007, 15:51

Post by RichiH »

Cool, thanks!

On an unrelated note, don't you guys have an IRC channel, somewhere?
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

well i tried "springrts" on freenode but no one was there, i will join now if you wish to chat.
RichiH
Posts: 10
Joined: 22 Sep 2007, 15:51

Re: DxSound: Could not create direct sound object (Deb &

Post by RichiH »

koshi wrote: Try out the debs from http://tuzakey.com/~scott/spring/
Can you ask scott to make the debs depend on libglew1.4 || libglew1 , please? That would make it easier for Debian people.
User avatar
Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

RichiH wrote:Cool, thanks!

On an unrelated note, don't you guys have an IRC channel, somewhere?
#sy on irc.quakenet.org is where the kool kids hang out...
RichiH
Posts: 10
Joined: 22 Sep 2007, 15:51

Post by RichiH »

The correct line for the control file so that Debian testing/unstable is happy is:
Depends: libboost-regex1.33.1, libboost-thread1.33.1, libc6 (>= 2.5-0ubuntu1), libdevil1c2, libfreetype6 (>= 2.2), libgcc1 (>= 1:4.1.2), libgl1-mesa-glx | libgl1, libglew1 (>= 1.3.4) | libglew1.4, libglu1-mesa | libglu1, libopenal0a, libsdl1.2debian (>= 1.2.10-1), libstdc++6 (>= 4.1.2), libx11-6, python2.5 (>= 2.5), zlib1g (>= 1:1.2.1), spring-data

If you trust me, you can upload this file:
http://dediserver.eu/spring_0.75~b2-2_i386.deb

or bake your own, whichever you prefer.


The game development itself could, if you want to, be hosted on freenode. The attacked clan channels could most likely be not, though.
Last edited by RichiH on 22 Sep 2007, 19:47, edited 1 time in total.
RichiH
Posts: 10
Joined: 22 Sep 2007, 15:51

Post by RichiH »

Back to testing:

As libGLEW.so.1.3 is required and no checks for any alternatives are done,

ln -s /usr/lib/libGLEW.so.1.4 /usr/lib/libGLEW.so.1.3

will help you on Debian testing & unstable until spring checks for other versions.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

LordMatt wrote:
RichiH wrote:Cool, thanks!

On an unrelated note, don't you guys have an IRC channel, somewhere?
#sy on irc.quakenet.org is where the kool kids hang out...
and #taspring on FreeNode
Post Reply

Return to “Linux”