DxSound: Could not create direct sound object (Deb & Kub
Moderator: Moderators
DxSound: Could not create direct sound object (Deb & Kub
Hi all,
I am getting the error:
DxSound: Could not create direct sound object
with Wine 0.9.44 on both Debian testing & Kubuntu feisty and Spring 0.75b2. As I read that the native Linux port is not stable yet, I didn't try the Linux version. Any help with this issue would be greatly appreciated! :)
Richard
I am getting the error:
DxSound: Could not create direct sound object
with Wine 0.9.44 on both Debian testing & Kubuntu feisty and Spring 0.75b2. As I read that the native Linux port is not stable yet, I didn't try the Linux version. Any help with this issue would be greatly appreciated! :)
Richard
Re: DxSound: Could not create direct sound object (Deb &
Where did you read that? Spring is really quite stable on linux by now, also it is not a port (anymore? dunno how spring started out), spring cross compiles on both linux and win.RichiH wrote: As I read that the native Linux port is not stable yet, I didn't try the Linux version.
Try out the debs from http://tuzakey.com/~scott/spring/
As to your problem: do you have a soundcard selected in your wine config? any other directx apps with sound?
That was an issue indeed. But I think it has since been resolved. I cannot speak from experience though. The last time I tried linux--win was around 0.72 or so. Since then the guys i usually play with all moved to linux.RichiH wrote:The article I read definately claimed that only Linux2Linux worked reliably..
Could you take a look into your browser history and post the wiki page? If there is outdated info someone could fix it.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: DxSound: Could not create direct sound object (Deb &
Can you ask scott to make the debs depend on libglew1.4 || libglew1 , please? That would make it easier for Debian people.koshi wrote: Try out the debs from http://tuzakey.com/~scott/spring/
Also, check out these two linux lobbies:
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8691
http://spring.clan-sy.com/phpbb/viewtopic.php?t=10371
http://spring.clan-sy.com/phpbb/viewtopic.php?t=8691
http://spring.clan-sy.com/phpbb/viewtopic.php?t=10371
The correct line for the control file so that Debian testing/unstable is happy is:
Depends: libboost-regex1.33.1, libboost-thread1.33.1, libc6 (>= 2.5-0ubuntu1), libdevil1c2, libfreetype6 (>= 2.2), libgcc1 (>= 1:4.1.2), libgl1-mesa-glx | libgl1, libglew1 (>= 1.3.4) | libglew1.4, libglu1-mesa | libglu1, libopenal0a, libsdl1.2debian (>= 1.2.10-1), libstdc++6 (>= 4.1.2), libx11-6, python2.5 (>= 2.5), zlib1g (>= 1:1.2.1), spring-data
If you trust me, you can upload this file:
http://dediserver.eu/spring_0.75~b2-2_i386.deb
or bake your own, whichever you prefer.
The game development itself could, if you want to, be hosted on freenode. The attacked clan channels could most likely be not, though.
Depends: libboost-regex1.33.1, libboost-thread1.33.1, libc6 (>= 2.5-0ubuntu1), libdevil1c2, libfreetype6 (>= 2.2), libgcc1 (>= 1:4.1.2), libgl1-mesa-glx | libgl1, libglew1 (>= 1.3.4) | libglew1.4, libglu1-mesa | libglu1, libopenal0a, libsdl1.2debian (>= 1.2.10-1), libstdc++6 (>= 4.1.2), libx11-6, python2.5 (>= 2.5), zlib1g (>= 1:1.2.1), spring-data
If you trust me, you can upload this file:
http://dediserver.eu/spring_0.75~b2-2_i386.deb
or bake your own, whichever you prefer.
The game development itself could, if you want to, be hosted on freenode. The attacked clan channels could most likely be not, though.
Last edited by RichiH on 22 Sep 2007, 19:47, edited 1 time in total.