Spring SHowcase V

Spring SHowcase V

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Spring SHowcase V

Post by Cabbage »

http://uk.youtube.com/watch?v=ZWmJOe-BP0k

its rubbish but i make a thread anyway! comments please :P

(as usual, i got fed up and rushed it..)

[Edit}
Last edited by Cabbage on 20 Sep 2007, 23:25, edited 3 times in total.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The start was weak, then it was awesome, then you showed that fugly nuke.

But the middle part was awesome <3
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Your best yet by far. You have improved a hell of a lot.
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

some criticism, the rapid cutting images in the beginng was annoying, you don't get enough time to see what is being shown. Same with the over laying images. the battle was awesome and we need more of it!!! overall, use less move maker/premiere effects and show us more ingame effects! :P
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

i thought it wasnt that good.. :P

video quality makes a diffrence tohugh.. much nicer in HD but can t really upload that :P

I think hte kernal panic vid is the best made one so far.. though parhaps not the most exciting. Problem is i get bored and then tend to stick lower quality stuff in rather than putting hte effort in and doing it properly :(

think the general idea for the start was good, but poorly executed (along with hte messy website adress etc) all the stuff i do is trial and error really, though i tried to use less effects than other videos where there was stuff worth watching, i made the transitions by cutting up small sections, adding/editing filters etc (like where the com first appears in the start, the swirly blue thing is actuly from the CA mod folder, a lightning texture with a kelidoscope effect stuck on it and some transparency etc..

trying to re-render at a better quality atm..
DZHIBRISH
Posts: 357
Joined: 16 Mar 2007, 22:28

hello

Post by DZHIBRISH »

OK.vey good job but...:) i think that since our 3d models are usually weak compared to commercial games we should concentrate on our positives.Dont show units up close...show massive battles while setting ur comp to very high wuality and use anti aliasing....so u need an insipiring music and masive battles..maybe try like making a vid liek supcoms where a battle is shown stage by stage..first commander appears than lab built than scouts fighting that bigger units than massive battles than berthas than nukes..
but make sure you use shots from good looking maps..
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Good choice of map, it perfectly shows off the units at distance and the cratering in CA.

The start was weak though (and the start is where you grab peoples attention), and there were too many transition effects.
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Noruas
XTA Developer
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Joined: 24 Feb 2005, 02:58

Post by Noruas »

XTA fast nuke for the win.
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

youtube is for noobs. Hi-def version on UF for insta-win.
Last edited by Archangel of Death on 21 Sep 2007, 08:50, edited 1 time in total.
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

we need people to watch these movies who dont play spring
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Ok, I'll replace "wimps" with "noobs". Same meaning, but not also literally applicable!
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