I discovered an annoying behavior: when you have many units selected and some of them are builders (or maybe any unarmed units), giving an attack order will be without effect. If you have a lot of units selected and they are moving, it can be hard to find and deselect the culprits. This is a regression compared to TA, where unarmed units would simply interpret the attack as a move order.
Now this is a good occasion to improve on TA: I suggest construction units simply ignore attack orders, without preventing other selected units to accomplish them; other unarmed units should interpret it as a move order, so that mobile radars, jammers and dedicated repair units don't get separated from your attack group.
Annoyance with attack orders and construction units
Moderator: Moderators
Unarmed units discard attack orders so that you can have groups with both say artillery and jammers and attack enemy units without the jammers stupidly going forward. This doesnt affect the units with weapons though. What you might see is that since only one group in the group can decide what the default orders (right click) are, if this unit happens to be a con unit they will get a reclaim order when you click an enemy which the normal attack units will not be able to interpret. Try making a manual attack order in that case (a+left click)
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Posts: 59
- Joined: 01 May 2005, 01:27
Thanks SJ for the explanation! Now at least I can understand what happens.SJ wrote:Unarmed units discard attack orders so that you can have groups with both say artillery and jammers and attack enemy units without the jammers stupidly going forward. This doesnt affect the units with weapons though. What you might see is that since only one group in the group can decide what the default orders (right click) are, if this unit happens to be a con unit they will get a reclaim order when you click an enemy which the normal attack units will not be able to interpret. Try making a manual attack order in that case (a+left click)

To make it more intuitive, I think that as soon as there is any armed unit in your group, the default command when you right-click an ennemy should be "attack". If you really want to reclaim an enemy unit, you can take care to select only cons.
That is not a good default behavior, because then you won't be able to select and move easily your jammers and radars together with your troops. However, you can easily create a keystroke that does exactly what you describe, in the Selection Editor (SelectionEditor.exe in your Spring directory).HellToupee wrote:an option like in homeworld would be nice where ur non combat units would not be selected, if u have combat units within ur selection.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
I expect this to be a GUI issue. It is probably defined by the GUI what orders to give to units. (then again, i may be wrong... It can hapen that the GUI just sends the core program info on where the user clicked)
If so, it will probably not get changed soon because there is no one developing a new/the existing GUI.
If so, it will probably not get changed soon because there is no one developing a new/the existing GUI.
I'm trying to get the new gui to work, i've made a post, but it is mostly a monologue. http://taspring.clan-sy.com/phpbb/viewt ... 3&start=20PauloMorfeo wrote:I expect this to be a GUI issue. It is probably defined by the GUI what orders to give to units. (then again, i may be wrong... It can hapen that the GUI just sends the core program info on where the user clicked)
If so, it will probably not get changed soon because there is no one developing a new/the existing GUI.