FlashSpam 1.2

FlashSpam 1.2

All game release threads should be posted here

Moderator: Moderators

User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

FlashSpam 1.2

Post by NOiZE »

Pure Flash Spam.

Image

Image




Might be a good idea to make a flash spam ladder.

GL HF
Last edited by NOiZE on 19 Sep 2007, 19:53, edited 3 times in total.
User avatar
Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

(Before someone else says it)

This isn't flash spam! This is BA renamed!

(PS: It probably isn't)
User avatar
JoseJoas
Posts: 16
Joined: 18 Sep 2007, 07:20

Post by JoseJoas »

It's actually a lot better than that - takes away all of those annoying trap options that new players keep falling into.

Hope you reduced the building options to a vehicle lab, LLTs, tier 1 mexs, solars and wind... sorry. Forgot that there was no wind on Comet. =)

Good job.
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

Do you still get a comm? Need moar info.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

There are lik 8 units or something in this mod, doesn't take long to try....

meh updated to 1.1 because i accidently packed it as a solid archive lol

edit

LOL even more failure of me, the D-gun doesnt work lolol and i don't even know why yet :(

EDIT

Thanks KDR :)


Dgun fixed now :)
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Post by BrainDamage »

for added lulz you could have the commander to be able to directly build atlas trasports :P
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

Brain Damage wrote:for added lulz you could have the commander to be able to directly build atlas trasports :P
This mod is not about lulz. This is serious mod guys. SRSLY.
Competitive play should be based around this. "Spring PRO mod" FTW.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

This mod and speedmetal have a lot in common...
User avatar
Mr.Frumious
Posts: 139
Joined: 06 Jul 2006, 17:47

Post by Mr.Frumious »

DemO wrote:
Brain Damage wrote:for added lulz you could have the commander to be able to directly build atlas trasports :P
This mod is not about lulz. This is serious mod guys. SRSLY.
Competitive play should be based around this. "Spring PRO mod" FTW.
I thought it already was.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

IMO, the winds should be removed, as said no wind on comet. Instead I think there should be weazels.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

You might as well introduce different techlevels by adding bigger factories which pump out even bigger flashes. I think that is a good idea. They're of course n times as strong, n times as fast and the biggest one - flashzilla (or be witty and call it flash gordon), limited to 1 - will shoot miniature flashes instead of EMG shells.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Noize shouldn't you be working on L2 sea? :P
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

u should make the mod only work on comet
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

hunterw wrote:u should make the mod only work on comet
Yeah maybe you could add some LUA that crashes the game if the map size dosn't match comet, thats a start.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

How to make every map like comet:

Make mexes and other buildings float, so that water = exactly the same as land (Cant make factories float though im pretty sure, so oh well).

Make all flashes and convehs (and com) hovercraft with a large slope tolerance (super-insane-high, if you like, so they run over all terrain as if its nothing).

No winds.

Hey presto, comet on every map.

Ive actually had an idea like this for ages but was too lazy to bother. Hey you know what, given the tried-and-proven gameplay and the very few number of units, we could totally make an origional content mod out of this.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

T2 should be wezel. Wezel can has DGun.

Also use Lua to flatten the map at the game start.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Post by hunterw »

Saktoth wrote:How to make every map like comet:
you just gave me an idea!

just make the start of the game have some LUA thing that flattens out the terrain.

there is obviously dynamic control of the heightmap due to deformation. it would probably lag out for a pretty long while though, because everyone would be repathing the whole map.

flashspam mod with this would be ftw srsly

EDIT: damnit beaten
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Man, i still want my random map that randomly alters the height map via lua at startup.
Use Lua to flatten the map at the game start.
I think maybe thats going a bit far... I mean, you might as well have the terrain do something, or you might as well just have 1 map for the mod. Even if it just blocks LoS and give some height advantage, rather than actually being an impenetrable barrier. Besides, flashspam is viable on -all- maps in BA, not just comet.
User avatar
Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Post by Zpock »

Playing flashspam on another map then comet is like playing tennis in a boxing ring.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Yeah because people never flashspam in BA on maps other than comet. >_>
Post Reply

Return to “Game Releases”