Making a manual

Making a manual

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply

Good or bad idea to make a manual for newcomers to the game?

Bad idea, thats what the FAQ is for right?
3
19%
Good idea, the FAQ is too big and unorganized.
12
75%
Let them figure it out on their own, we can do it, why can't they?
1
6%
 
Total votes: 16

Ted
Posts: 23
Joined: 07 Jul 2005, 00:03

Making a manual

Post by Ted »

So, does anybody think that a manuala would help newcomers to the game and get them up-to-date on what to do and how to do it, so that old TA fans and anybody reading PCGamer can seemlessly use the game without sounding like a total newb in their first 7-8 games or so? They'll know how important it is to get the maps, know where to get the OTA patch and know about the messageboard and the extensive community, know about camera controls, key commands, darn near everything I can think of in one page that has links from a TOC. :wink:
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

already a basic one on the wiki. its got multiple sections! :twisted:
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

They'll know how important it is to get the maps, know where to get the OTA patch and know about the messageboard and the extensive community, know about camera controls, key commands, darn near everything I can think of in one page that has links from a TOC.
That al exsist in the wiki, but it's spread out... I could maybe make a qwick ''uber newbie'' guide and add it to the ''SPRING GUIDE!''...
User avatar
genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

.

.. I agree ...


A printable version made using Adobe would be nice. I
figure a Adobe file with all that cool info will help no players
fugure things out quicker. Add some nice pictures and stuff
like that and you have a nice manual .... 8)
Ted
Posts: 23
Joined: 07 Jul 2005, 00:03

Post by Ted »

I'll get right on it!
User avatar
FoeOfTheBee
Posts: 557
Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Good idea. I´ve started slaughtering newbs 2 vs. 1 on Small Divide because 1 vs. 1 is too fast. We need to help them get a clue. Let´s include an xta strategy guide in the readme. Or maybe some tips that display in game the first time you run it, like "press f4 to see metal" and "build some kind of factory so you can make units"
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I think a quick-start guide would be more helpful than forcing units to trawl through a massive manual. Just something explaining how to get started in multiplayer, what all the keys are, the basic units, a basic description of the popular mods, etc.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Despite the lack of support, I still believe an automatic tips dispenser ingame like I wrote about in that old thread would be the best way to help newcomers.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

Quebec_tripod
Posts: 7
Joined: 11 Jul 2005, 01:40

Post by Quebec_tripod »

Hi
I'm new so I'll check out the manuel and let you know. I hope it will help because I was just beat to death on the net by a good player, well the script "IA" does that pretty well too! Ah well let's do some reading...
Post Reply

Return to “General Discussion”