
Making a manual
Moderator: Moderators
Making a manual
So, does anybody think that a manuala would help newcomers to the game and get them up-to-date on what to do and how to do it, so that old TA fans and anybody reading PCGamer can seemlessly use the game without sounding like a total newb in their first 7-8 games or so? They'll know how important it is to get the maps, know where to get the OTA patch and know about the messageboard and the extensive community, know about camera controls, key commands, darn near everything I can think of in one page that has links from a TOC. 

That al exsist in the wiki, but it's spread out... I could maybe make a qwick ''uber newbie'' guide and add it to the ''SPRING GUIDE!''...They'll know how important it is to get the maps, know where to get the OTA patch and know about the messageboard and the extensive community, know about camera controls, key commands, darn near everything I can think of in one page that has links from a TOC.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
Good idea. I´ve started slaughtering newbs 2 vs. 1 on Small Divide because 1 vs. 1 is too fast. We need to help them get a clue. Let´s include an xta strategy guide in the readme. Or maybe some tips that display in game the first time you run it, like "press f4 to see metal" and "build some kind of factory so you can make units"
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Despite the lack of support, I still believe an automatic tips dispenser ingame like I wrote about in that old thread would be the best way to help newcomers.
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Google is your friend.
http://downloads.planetmirror.com/pub/r ... l_-_PC.pdf
http://downloads.planetmirror.com/pub/r ... l_-_PC.pdf
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- Posts: 7
- Joined: 11 Jul 2005, 01:40