Some idea for development team

Some idea for development team

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maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Some idea for development team

Post by maestro »

Hi, I would ask some feature (which I need for Sring-World domination) if possible please make it reality, I know u have some magician singing Turbo-C mantra to make magical software... :wink:

What I want is :
1. Weapon 4 and weapon 5
2. radar is separated to Air radar, Sea radar and land radar (likes aircraft will looks as triangle in radar, ship as quad and land as pentagon/star), each controllable via unit data (likes :
{
Unit name=fdagd;
...
LandRadar=100;
SeaRadar=300;
AirRadar=700;
...
}

3. Make LOS non circular (likes Sudden strike, where unit can see further forward than any other direction)

I hopes I dont ask too much :oops:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Yeah i'd like that too.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

units have such fast turning rates i doubt that noncircular LOS would change much however the other stuff would be cool
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

I would like to see more accurate blip positioning if have more than one radar covering the same area the effect is enhanced if you radar are spread out a bit for good triangulation.

Other ideas,

Blips that are of poor resolution should be less distinct and merge together, so that it is not always possible to tell the number of objects.

A concept of radar heat might be good too, large, high energy or fast moving objects should have bigger or brighter blips.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Weaver wrote:I would like to see more accurate blip positioning if have more than one radar covering the same area the effect is enhanced if you radar are spread out a bit for good triangulation.
I don't want that. I don't want that more radar gives more precision.
Blips that are of poor resolution should be less distinct and merge together, so that it is not always possible to tell the number of objects.
Ok, but probaly not as easy to code as to ask for.
A concept of radar heat might be good too, large, high energy or fast moving objects should have bigger or brighter blips.
I don't like that, if blips starts taking showing you the size, if it's a ship/plane/tank/structure, etc.., you starts getting as much info with radar as with los.
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

More radar should only give more accuracy when they are spread apart sigificantly this is intended to encourage expansion. It is not intended that a tightly packed cluster of radar would give any benefit at all.

If it is felt that more accuracy is undesirable then, to balance this cut the accuracy of single radar.

With the correct balance it might even be reasonable to increase the range a bit too.

This should offer a bit more tactical play, that we think a little harder about radar placement. For ourselves, to improve our coverage and accuracy but also where we might look for our opponents.

Some players may still build radar as we have before will a little loss of accuracy, some will build a few without much extra investment for a slight advantage, others may build vast vulnerable arrays to target our long range weapons.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

When they implement box collision I'd like to see it as a option atleast to have the radars detect those, so you get the general shape and size of the unit, maybe with advanced radar, but still have the blip system for those who prefer it.
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