Forboding Angel wrote:Gnome, what you don't understand is that I have gone much further than the extra mile with funta.
Effects, scripting work for those effects, incorporating new ideas, etc etc etc.
Anyone who has played funta is aware of this, I'm not sure why simply having original models and textures would all of a sudden raise your bar of respect. Try out funta. Take a good look at what I've done with it. Every release marks a HUGE milestone with so much new shit that it would require pages and pages worth of changelog.
Because it's a somewhat personal failure for me if I admit that you are at least on par with me/SWS. And I don't mean to sound arrogant saying that, you can substitute "me/SWS" with smoth or KDR or zwzsg or S44 or anyone else making their own content.
Let me put it this way: S3O was introduced in 0.66b1. That was Nov 20, 2005, nearly two years ago. Since shortly before then (when the S3O format was announced but still being finalized and such), we (the SWS team) have been creating new models and learning the processes of UV wrapping, texturing UV wrapped models, etc. Two years later, we have somewhere between 70-80 units in S3O to show for it. All of them have custom made walk scripts (well, obviously infantry share) and other custom scripts and items which I can't announce at this point.
And that's just us! I know smoth is the same way, though without a team he can't work as fast on Gundam. KDR has his own mod. S44 has probably as many unique S3Oed units as we do. All of us (except KDR maybe? I don't recall when he joined) have been working practically since S3O day 1 to get where we are now.
If I admit adding CEGs to cavedog units, fiddling with numerical values, and changing weapon types to create a TA based rebalancer mod in a few months is an equal amount of work as the years we (SWS, Gundam, S44, etc) have spent working on our mods, then it cheapens our work, because each of the aforementioned mods have done all that
and created our own content in the process.
I have no doubt you've put work into your mod. I know it sounds rude and arrogant, but we've all put in more. It's the same as a doctor telling a nurse he had more medical schooling. The nurse still does plenty of real, meaningful work, but to a doctor it's child's play.
Like I said, though, I still respect your mapmaking skills and the contributions you've made in that field. They're all better than what I can do. You're the doctor in that scenario
