.:New Map:. Small Divide Remake

.:New Map:. Small Divide Remake

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Forboding Angel
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.:New Map:. Small Divide Remake

Post by Forboding Angel »

Image

Image


Enjoy! Made out of sheer boredom and the fact that I despise low res texturing.
Last edited by Forboding Angel on 19 Sep 2007, 06:38, edited 2 times in total.
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Forboding Angel
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Post by Forboding Angel »

edit: swifty fixededed it fer meh.
Last edited by Forboding Angel on 18 Sep 2007, 08:53, edited 1 time in total.
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Neddie
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Post by Neddie »

Eh.

Nice remake.
tombom
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Post by tombom »

The texture looks nice, but I'd like to point out something that is a problem with a lot of other maps: there's way too many trees. It kind of kills the game because in a lot of mods most units can't knock down trees and you have to spend a lot of time reclaiming trees to build.

Don't take this as in insult - I really like your maps :-)
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Forboding Angel
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Post by Forboding Angel »

tombom wrote:The texture looks nice, but I'd like to point out something that is a problem with a lot of other maps: there's way too many trees. It kind of kills the game because in a lot of mods most units can't knock down trees and you have to spend a lot of time reclaiming trees to build.

Don't take this as in insult - I really like your maps :-)
Point taken, but most of the maps I do (remakes or not) are designed to play well in funta and EE, and in both those mods fang and I had the good sense to make all units knock over trees *hint hint*.

Like I said, it is a valid point, but honestly considering the scale used in Spring, you would think that just about any of the units would be capable of football-kicking the trees into the next map if they felt so inclined ;p
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NOiZE
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Post by NOiZE »

Hi

When it comes down to remakes i am a whiney person so here it goes:

1: way too much trees, even more then in the original i think?
2: The mex radius is insane!
3: the startingpoints are not near the mexxes
4: where the hell is the extra metal for the middle?


Dont get me wrong the texture is nice, but you messed up the gameplay which is a shame.
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AF
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Post by AF »

Forb, even in those mods, a builder wont walk around a buildspot to knock down the trees itll take the time to reclaim them all, and tbh the trees arent that great anyway, a little variation and open spots so it doesn't look like a uniform layer of trees would do well.

However if thats fixed, and noizes issues are corrected, I'd recommend this replace the version in the spring installer.
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Goolash_
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Post by Goolash_ »

Is the heightmap taken from the original or re-made? because i see differences but it might be just the texture or just me whose seeing things.
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SwiftSpear
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Post by SwiftSpear »

Goolash_ wrote:Is the heightmap taken from the original or re-made? because i see differences but it might be just the texture or just me whose seeing things.
The heightmap is identical. The metal map, texturemap, feature map have been remade, maby skybox as well?

For the record I agree with Noize for changes to be made. Middle should be metal focus the way it was in the original, however, I do like small mex spots better than the metal fields. Adds more interest to the texture.
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NOiZE
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Post by NOiZE »

yeah well i didn't whine about the spots them self, but the mex extraction radius, you can cover the first three metalpatches with one mex
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Forboding Angel
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Post by Forboding Angel »

NOiZE wrote:yeah well i didn't whine about the spots them self, but the mex extraction radius, you can cover the first three metalpatches with one mex
heh... oops
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FLOZi
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Post by FLOZi »

Forboding Angel wrote:
tombom wrote:The texture looks nice, but I'd like to point out something that is a problem with a lot of other maps: there's way too many trees. It kind of kills the game because in a lot of mods most units can't knock down trees and you have to spend a lot of time reclaiming trees to build.

Don't take this as in insult - I really like your maps :-)
Point taken, but most of the maps I do (remakes or not) are designed to play well in funta and EE, and in both those mods fang and I had the good sense to make all units knock over trees *hint hint*.

Like I said, it is a valid point, but honestly considering the scale used in Spring, you would think that just about any of the units would be capable of football-kicking the trees into the next map if they felt so inclined ;p
Yeah, cos Spring is just EE and OTA mods. I bet a russian conscript can cut down a tree with just his pinky!
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Forboding Angel
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Post by Forboding Angel »

Umm well to me it is flozi. I play Funta, EE, Simbase, and on occasion Gundam and I'm the one making the map so I believe that design decisions are up to me in that case.

You are free to play the small divide that comes packaged with spring or *GASPED* Learn to make your own maps. Thats the reason I wrote that long winded tutorial with pictures, is so that you could learn to make your own. If you refuse to be happy with anything I do in mapping and refuse to make your own maps, well then that's your own problem.


Updated to v3, fixed mex radius, sry bout that one.
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FLOZi
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Post by FLOZi »

*GASP* I'm sure I'm more than capable of that but, *GASP* I have other things to work on. I was just pointing out the flaw in your 'EVERYONE DO WHAT I DO!' logic regarding feature crushing.
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Forboding Angel
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Post by Forboding Angel »

FLOZi wrote:*GASP* I'm sure I'm more than capable of that but, *GASP* I have other things to work on. I was just pointing out the flaw in your 'EVERYONE DO WHAT I DO!' logic regarding feature crushing.
I never said that. I stated that in funta and EE thats the way it is, so lots of trees are not a concern of mine.

I never said that everyone should do as I do.
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Neddie
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Post by Neddie »

You did hint, Forb. Eh, not worth a tiff over it, you two.
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Forboding Angel
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Post by Forboding Angel »

neddiedrow wrote:You did hint, Forb. Eh, not worth a tiff over it, you two.
No I didn't. I shared my point of view. I wasn't hinting at anyhting, just coming at it from a purly logical angel whcih is my opinion. I could give a crap less what he does with 44, it's his game, it's up to him to make those sorts of decisions.
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FLOZi
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Post by FLOZi »

Forboding Angel wrote:
neddiedrow wrote:You did hint, Forb. Eh, not worth a tiff over it, you two.
No I didn't. I shared my point of view. I wasn't hinting at anyhting, just coming at it from a purly logical angel whcih is my opinion. I could give a crap less what he does with 44, it's his game, it's up to him to make those sorts of decisions.
Oh come on, *hint hint* isn't giving a hint?

And it's not my game, far from it. Also, *couldn't.
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AF
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Post by AF »

Why should we ditch the lots of trees thing?

1) Aesthetics, (affects EE/Funta)it isnt pretty despite what a few people think, they not the majority, a uniform mass of trees doesn't work for the same reasons man made forests don't look right. You should have natural clearings and clumpings. And even then these trees aren't particularly pretty, you could have at least sued smoths trees or even the ones noize used in one of his maps from the lush world

2) Builders (affects EE/Funta)yes some units can knock down trees as they walk but a builder will sit and reclaim each and every last tree until it can build which is very annoying.

3) laser weaponry (affects EE/Funta)numerous types of weapons wont fire at the enemies because the trees are in the way and others simply cant blow up the trees.

4) forest fires (affects EE/Funta)blowing up your enemy because you started a forest fire near your starting point? Or did that defence that just fired start a fire thats now engulfing the edge of your base or the big clump of slow conbots?

This is not a problem with BA modders, this affects all mods
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Forboding Angel
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Post by Forboding Angel »

Did I not make it clear that I simply just don't care?

Before this was entertaining to a degree. Now, it's starting to get irritating.

Don't forget, there is that tag that makes lasers fire at features which I'll be implementing as soon as it's available.

BTW the trees aren't close enough to start a forest fire.

Did I mention that I don't care?
Also, Flozi you dolt, it was tongue in cheek anyway.
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