widget request
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- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
widget request
hey, if anyone is thinking of a widget to make, a C&C style "scatter" button would be great, like a widget that allows a key to be bound to an order for a group to move outward in a circle. it would be great for fighting crawlers etc
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
you can get something like that with present widgets...
F11 - enable CircleFormation LuaUI
/bind x luaui circle
select units and press x
. The only problem is that the units simply form a circle ensuring all of them are placed - and won't move wider out. But its a start at least (you could tweak the circle LuaUI to alter the radius e.g.)
F11 - enable CircleFormation LuaUI
/bind x luaui circle
select units and press x
. The only problem is that the units simply form a circle ensuring all of them are placed - and won't move wider out. But its a start at least (you could tweak the circle LuaUI to alter the radius e.g.)
Hmm...
How about taking the average center of the group of units you have selected (to get the direction they are supposed to move along, center -> unit's center) and have them move by a random or fixed offset in relation to the indivdual position. If the averaged distance between the group's center and the individual positions is greater than a fixed value they only scatter in random directions.
So your units would expand first and then scatter.
How about taking the average center of the group of units you have selected (to get the direction they are supposed to move along, center -> unit's center) and have them move by a random or fixed offset in relation to the indivdual position. If the averaged distance between the group's center and the individual positions is greater than a fixed value they only scatter in random directions.
So your units would expand first and then scatter.
If your units are so clumped together that they have that problem and get pwnt by bertha shells then your doing it wrong.
Almost every single move order I give involving multiple units is now a custom formation order.its not hard to drag the mouse in a long line near your forces clump. At most its a second or two and you already have a hand on your mouse with a finger over the right mouse button as it is.
Almost every single move order I give involving multiple units is now a custom formation order.its not hard to drag the mouse in a long line near your forces clump. At most its a second or two and you already have a hand on your mouse with a finger over the right mouse button as it is.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
what? if you have a big force, and for example, the enemy sends a crawling bomb at it and you cant destroy it before its too late, a quick scatter command might save a good amount of units. if you have your units all bunched up so they are freindly firing eachother, a quick scatter will spread them out. pyros are coming in doing massive damage to bunched units, spread out etc etc i can think of infinite uses for spread out moad