Flying planes see cloaked units.
Moderator: Moderators
Flying planes see cloaked units.
As I understand then the cloaked unit is revealed when standing too close to enemy units collision/close sight cylinder not a sphere and thats why planes uncloak units that they directly fly over!
IMO this should be changed to react to spheres cause many ppl make fighters patrol around their base and it is impossible to get a cloaked+stealthy unit through that defence without noticing(well counting on patroling fighter count). Well in BA and CA the intrusion system is already enough!
Discuss -
IMO this should be changed to react to spheres cause many ppl make fighters patrol around their base and it is impossible to get a cloaked+stealthy unit through that defence without noticing(well counting on patroling fighter count). Well in BA and CA the intrusion system is already enough!
Discuss -
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Cloaking is a mess in spring....
I can't imagine a mod that would use cloaking very proactively, it's just too awkward and improper the way it currently is.
Cloaked units can't get close to other units or they will be seen, yet unless they are meticulously micromanaged they will trudge right on into another unit in plain sight. Developmentally the systems for anticloaking are extremely hardcoded and those which are less restrictive use ridiculous workarounds (YAY, GIANT RED BLIPS FILLING THE ENTIRE MAP!) Radar basicly see cloaked units unless they are also "stealth" which presents a myriad of other problems. Basically, mod developers have very very little control over LoS and unit sight right now, with the exception of the cloak system, which is restrictive ass at best.
I can't imagine a mod that would use cloaking very proactively, it's just too awkward and improper the way it currently is.
Cloaked units can't get close to other units or they will be seen, yet unless they are meticulously micromanaged they will trudge right on into another unit in plain sight. Developmentally the systems for anticloaking are extremely hardcoded and those which are less restrictive use ridiculous workarounds (YAY, GIANT RED BLIPS FILLING THE ENTIRE MAP!) Radar basicly see cloaked units unless they are also "stealth" which presents a myriad of other problems. Basically, mod developers have very very little control over LoS and unit sight right now, with the exception of the cloak system, which is restrictive ass at best.
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
i havnt read all the posts here but i always assumed that min distance was based on a collision sphere, not XY coords.
if not changing it to work on a collision-sphere or point-distance would be preferable, however this would take longer too calculate.
quickfix would be too have an fbi tag along the lines of candetectcloaked
this would be a good fix but as for how difficult it would be too impliment i dont know.
D.R
if not changing it to work on a collision-sphere or point-distance would be preferable, however this would take longer too calculate.
quickfix would be too have an fbi tag along the lines of candetectcloaked
this would be a good fix but as for how difficult it would be too impliment i dont know.
D.R