FX here
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[steam]
{
[delayspawner_steam]
{
class=CExpGenSpawner;
[properties]
{
delay=0 i1;
explosionGenerator=custom:steam_actual_effect;
}
water=1;
air=1;
ground=1;
count=66;
}
}
[steam_actual_effect]
{
[particlesystem_sparks]
{
class=CSimpleParticleSystem;
[properties]
{
sizeGrowth=0;
sizeMod=1.0;
pos=0, 0, 0;
emitVector=0, 1, 0; //change to dir to fuck it up
gravity=0, 0, 0;
colorMap=1 1 1 .5 .5 .5 .5 .25 0 0 0 0;
Texture=dust2;
airdrag=.55;
particleLife=20;
particleLifeSpread=20;
numParticles=1;
particleSpeed=5;
particleSpeedSpread=8;
particleSize=4;
particleSizeSpread=2;
emitRot=10;
emitRotSpread=0;
directional=1;
}
air=1;
water=1;
ground=1;
count=1;
}
}