
[widget collection]fix for unit heights prebuffering
Moderator: Moderators
[widget collection]fix for unit heights prebuffering
For all those ppl, who's spring is loading too slow if they use the HealthBars, DisplayDPS, BuildETA or XP widgets.


Last edited by jK on 17 Nov 2007, 22:39, edited 5 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
No, the corresponding widget (DisplayDPS) isn't by me. It is TheFatController's work (and we like it him for this ^^). I only forgot to include this file. That's why I hope, no one thinks TFC can't program, no it was me who was too stupid to put some files into a package >_<neddiedrow wrote:With all these LUA creations, you had to make a mistake eventually.
It shows the ranks only for the units of that team/ally you are watching.ZellSF wrote:I just watched a game where lots of experienced units didn't have rank icons at all. Two HLTs with similar experience too, only one showing rank icon.
Edit: hmm spectacting confusing it, any way to fix that?
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Windows has supported the / path seperator since dos 2.0, and onyl ever used \ because IBM used it for command lien parameters and wouldnt switch to the unix method.
So microsoft added support for unix style - param flags and made a program SWITCHAR to swap \ for / or any other letter behind IBMs back, then integrated both into windows when IBM lost control.
So always use forward slash.
So microsoft added support for unix style - param flags and made a program SWITCHAR to swap \ for / or any other letter behind IBMs back, then integrated both into windows when IBM lost control.
So always use forward slash.