
Ive removed thanks to gizmo the irritating, you may not build level 2 factories without a level 1 factory and the really irritating cloackable fusion before super fusion thing going on that drives me nuts (I appreciate the time that went into it but the idea of not being able to do such things bugs me).
All those dodgy new units are gone the annihlators cost has dropped by roughly 2500 in metal everything can see alot less and acceleration and breaking have seemingly had a global decrease, I noticed afew odd boosts that made things be stronger by making there metal need go down and have their health go up and their energy required go way up and their build time be the same, energy being the most available these balanced must clearly have crippled some factors of the game, and just by testing ive done alone i can see an increase in the need for precise decisions just down to less visibility :) its looking intresting.
Im not to sure on the 3rd step of a global balance for XTA being created as i think that would remove the point of doing this all in the first place. As some other steps could possibly do so there will be much debate over those factors to come. As i keep saying to DR, YOU MUST NOT DESTROY THE RICH TAPESTRY!!!
I cant predict when we will see a ready version yet as the weapons seem to either work great or be really really really well, none existant :p