Weapons projectiles providing radar/los telemetry
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- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
Weapons projectiles providing radar/los telemetry
While considering the problem of the BA Mercury/Screamer weapons failing to hit targets due to radar hover, it occurred to me that it would be pretty cool if weapon projectiles - especially for tracking weapons such as missiles - could have their own radar or even LOS. This would allow them to home in on their targets as they get closer to them.
Perhaps the optional ability to have the radar attuned to it's current target so as not to provide additional radar coverage?
Another possible use: stealth probes that could be launched from a distance and sent into enemy territory.
As far as I'm aware this is not currently possible but is it feasible or even practical to add such a capability?
Perhaps the optional ability to have the radar attuned to it's current target so as not to provide additional radar coverage?
Another possible use: stealth probes that could be launched from a distance and sent into enemy territory.
As far as I'm aware this is not currently possible but is it feasible or even practical to add such a capability?
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
Not really. If you have a missile that tracks its target, then it should be able to actually hit it, and not the radar blip it originally was aimed at. But it is silly for just about any other type of weapon.KDR_11k wrote:But it's kinda silly to have inaccurate radars when your weapons that depend on them ignore the inaccuracy, no?
Thats the problem one unit calculates Los or/and radar when it shouldn't cause another unit already covered what other unit (mostly radar) wanted, though it doesn't do any good(unless if two units surround and enemy unit and makes a more precise radar Blip)!jK wrote: 3. los is already one of the most cpu intensive calculations
About radar ->

+ What does the middle circle highlight change?