Weapons projectiles providing radar/los telemetry

Weapons projectiles providing radar/los telemetry

Requests for features in the spring code.

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TechnoTone
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Weapons projectiles providing radar/los telemetry

Post by TechnoTone »

While considering the problem of the BA Mercury/Screamer weapons failing to hit targets due to radar hover, it occurred to me that it would be pretty cool if weapon projectiles - especially for tracking weapons such as missiles - could have their own radar or even LOS. This would allow them to home in on their targets as they get closer to them.

Perhaps the optional ability to have the radar attuned to it's current target so as not to provide additional radar coverage?

Another possible use: stealth probes that could be launched from a distance and sent into enemy territory.

As far as I'm aware this is not currently possible but is it feasible or even practical to add such a capability?
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MadRat
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Post by MadRat »

Tuned into one target perhaps, but radar plotting in flight seems like a resource intense idea. I'm sure its possible. But just think how bad it would lag the game if you had everyone using them in a multiplayer game.
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TechnoTone
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Post by TechnoTone »

Why would it? Does sending loads of spy/radar units all over the map cause extreme lag?

I'd imagine it would only be used on special weapons with low fire rate anyway so it's not like you're going to get lots of them at the same time.
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jK
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Post by jK »

1. a radar vehicle/unit is much slower than a projectile (its los would have to be updated every gameframe instead of every 15th !)
2. you would double the objects with los this way in worst case (what increase the cputime again)
3. los is already one of the most cpu intensive calculations
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TechnoTone
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Post by TechnoTone »

OK, forget LOS. How about just radar? My primary objective here is to work out if this would help long-range missiles correctly home-in on their targets.
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KDR_11k
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Post by KDR_11k »

LOS and radar aren't any different in how they are calculated.
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TechnoTone
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Post by TechnoTone »

But if the weapon only receives radar of its target then that isn't going to kill the CPU is it?
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jK
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Post by jK »

edit:
if you want to improve targeting, why don't you increase the radar/los distance during aiming (in cob)?
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KDR_11k
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Post by KDR_11k »

Or use Lua to spawn an invisible scout near the target?
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Guessmyname
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Post by Guessmyname »

Why don't you just have it aim at the unit rather the radar dot, and screw giving it LOS entirely? Surely that would suffice?

Alternatively: LUA + kamiksae aircraft unit launcher cannon?
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TechnoTone
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Post by TechnoTone »

Guessmyname wrote:Why don't you just have it aim at the unit rather the radar dot, and screw giving it LOS entirely? Surely that would suffice?
You beat me to it. This occurred to me on my way home from work. Perhaps an "AccurateRadar=1" weapon tag?

Though the Kamikase launcher sounds good. :-)
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KDR_11k
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Post by KDR_11k »

Or better yet a "don't shoot at radar blips" tag for precision weapons with slow reload.
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TechnoTone
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Post by TechnoTone »

But I want my long range SAM's to fire at radar blips; that's the point of them: kill the enemy planes before they get close.
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KDR_11k
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Post by KDR_11k »

But it's kinda silly to have inaccurate radars when your weapons that depend on them ignore the inaccuracy, no?
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lurker
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Post by lurker »

KDR_11k wrote:But it's kinda silly to have inaccurate radars when your weapons that depend on them ignore the inaccuracy, no?
Not really. If you have a missile that tracks its target, then it should be able to actually hit it, and not the radar blip it originally was aimed at. But it is silly for just about any other type of weapon.
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Pendrokar
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Post by Pendrokar »

jK wrote: 3. los is already one of the most cpu intensive calculations
Thats the problem one unit calculates Los or/and radar when it shouldn't cause another unit already covered what other unit (mostly radar) wanted, though it doesn't do any good(unless if two units surround and enemy unit and makes a more precise radar Blip)!
About radar -> Image

+ What does the middle circle highlight change?
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lurker
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Post by lurker »

The inner circle is LOS.
The slightly larger circle is Air los, ALOS, for seeing planes and, iirc, particle effects.
The outer, as you know, is radar.

The next version of spring will have more color distinctions and fanciness.
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