EMP Annihilation 5.71

EMP Annihilation 5.71

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det
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Joined: 26 Nov 2005, 11:22

EMP Annihilation 5.71

Post by det »

I have updated the EMP Annihilation mutator for Balanced Annihilation 5.71.
EMP Annihilation is a mutator for Balanced Annihilation. It Replaces the commanders D-Gun weapon with an E-Gun which EMPs anything it touches for 60 seconds. It also replaces the commander's explosion with an EMP blast that also lasts for 60 seconds. No more combombing!
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KingRaptor
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Post by KingRaptor »

just update the old thread next time

We need to test how well this works in CA sometime, but I'm not available for it unfortunately.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

did anyone actually play this or did they just resume with BA and keep moaning about combombs?
Saktoth
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Post by Saktoth »

Moaning about combombs. Nobody knows this forum exists, people would need to host this mod a lot to get people to play it, and since its only a minor change its easier to play BA. This is precisely the problem faced by any fork or mutator, esp considering it needs to be updated for each version of BA.

Me and det played a particularly excellent 2v2 comet on it today though (You'd barely noticed it was EMPA though, not much compushing on comet).
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Acidd_UK
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Post by Acidd_UK »

Nothing wrong with combombs, so I don't see this as needed.
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SwiftSpear
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Post by SwiftSpear »

Acidd_UK wrote:Nothing wrong with combombs, so I don't see this as needed.
Than don't post in the mod's thread...
RavingManiac
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Post by RavingManiac »

Acidd_UK wrote:Nothing wrong with combombs, so I don't see this as needed.
Burn him.
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KDR_11k
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Post by KDR_11k »

Don't you mean "EMP him!"?
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