For my mod, I need a widget/gadget, that is capable of taking a constructor and telling it where mex spots are and having it build basic mexes there.
This is a gameplay thing that I have wished to have for funta for a really really long time and would be directly included.
Anyone willing to make it?
[Request] Mex Widget/gadget/groupai
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
[Request] Mex Widget/gadget/groupai
Last edited by Forboding Angel on 13 Sep 2007, 17:36, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
I did consider that... Would it be possible to use Krogothe's metal ai class?KDR_11k wrote:The hard part is to find an algorithm that can even determine where a metal spot is.
I dunno, hell I'd settle for a groupai honestly (assuming that I can include groupai's in the mod and have them show up on the ui for players), but widgets seem to be more interactive.
Umm, let me make this clear... Widget/gadget/groupai... I don't care. I jsut want/need this for funta.
I already have LuaMetalMap.cpp half finished, but the one thing I'm yet to
decide is how to do the caching. It would be nice if maps came with a file
(auto-generated), that already provided the metal type, spot, and area info.
Unlike groupAIs, the information used in the synced part of synced lua scripts
must be ... synced
You really shouldn't distribute groupAI's in a mod, binary compatibility and
all that... (besides ease of use and feature set, that's another reason that lua
widgets are sometimes preferable to groupAIs).
decide is how to do the caching. It would be nice if maps came with a file
(auto-generated), that already provided the metal type, spot, and area info.
Unlike groupAIs, the information used in the synced part of synced lua scripts
must be ... synced

You really shouldn't distribute groupAI's in a mod, binary compatibility and
all that... (besides ease of use and feature set, that's another reason that lua
widgets are sometimes preferable to groupAIs).