Balanced Annihilation 5.71 - Page 6

Balanced Annihilation 5.71

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Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

What about to give the ability to tech3 builder to upgrade a building ( in this case, the moho mine ).
So, you have a new upgrade command, and when you click on the building, it will begin upgrading. If you take 2 constructor, it will be faster like originally..in fact, it would just be a shortcut to "reclaim and rebuild".
Logistics: You can only upgrade mexes where you have an advanced constructor and build power.

Build Power: How much are you willing to invest in build power to upgrade the mexes faster.
With this system, those two argument fall into oblivion.
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Sleksa
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Post by Sleksa »

there is no tech3 builder. go away.
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BrainDamage
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Post by BrainDamage »

REED MOAR TOOLTIPS

http://modinfo.unknown-files.net/modit/ ... &MOD=ba571
Advanced Construction Vehicle - Tech Level 3
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TechnoTone
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Post by TechnoTone »

MR.D wrote:Area reclaim which follows the same rule, is broken as well, Units love to go half ways across a map instead of reclaiming metal that you defined in the area reclaim ring, or they ignore metal that is right next to them.
I noticed this too last night when my commander decided to go into the enemies base instead of reclaim the metal in my base. Luckily I noticed before he went very far!
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TechnoTone
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Post by TechnoTone »

Saktoth wrote:And yes, if the missile misses on a radar dot, its probably radar hover. Remember what samsons used to be like before the los boost? This is why mercury/screamer is often useless.
This problem got me thinking: what if weapons could be given radar (or even LOS if necessary)? It occurs to me that advanced long-range missiles such as mercury/screamer missiles could have some kind of on-board short-range radar. As the missile gets closer to the target the radar hover reduces, eventually homing in to the actual location of the target.

Probably not capable with the current engine but is it feasible and, more to the point, is it practical?
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Sleksa
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Post by Sleksa »

Brain Damage wrote:REED MOAR TOOLTIPS

http://modinfo.unknown-files.net/modit/ ... &MOD=ba571
Advanced Construction Vehicle - Tech Level 3

i dont know anyone who actually plays this fucking game who calls adv cons as tech 3 builders.
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Sleksa
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Post by Sleksa »

TechnoTone wrote:
Saktoth wrote:And yes, if the missile misses on a radar dot, its probably radar hover. Remember what samsons used to be like before the los boost? This is why mercury/screamer is often useless.
This problem got me thinking: what if weapons could be given radar (or even LOS if necessary)? It occurs to me that advanced long-range missiles such as mercury/screamer missiles could have some kind of on-board short-range radar. As the missile gets closer to the target the radar hover reduces, eventually homing in to the actual location of the target.

Probably not capable with the current engine but is it feasible and, more to the point, is it practical?
ok go code it
DZHIBRISH
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Joined: 16 Mar 2007, 22:28

Im glad i at least got you all thinking.

Post by DZHIBRISH »

I wonder is it possible to say upgrade at a certain speed.. say make it possible to upgrade slower of faster..
Buy the way,what do you think of adding a fast radar kbot to kbot labs?(wrote about it on page 5)which might have other construction abilities maybe.. like dts.. to slow vehi movement..or something..lets discuss this.
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Sleksa
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Re: Im glad i at least got you all thinking.

Post by Sleksa »

DZHIBRISH wrote:I wonder is it possible to say upgrade at a certain speed.. say make it possible to upgrade slower of faster..
Buy the way,what do you think of adding a fast radar kbot to kbot labs?(wrote about it on page 5)which might have other construction abilities maybe.. like dts.. to slow vehi movement..or something..lets discuss this.
DEAR GOD.



OK IM ADDING YOUR COOL FAST RADAR KBOT WHO CAN BUILD AND FLY AND FUCK IN SKY TO THE NEXT FUCKING BA VERSION.

THANK YOU VERY FUCKING MUCH FOR YOUR FUCKING AWESOME IDEAS.
DZHIBRISH
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hmm

Post by DZHIBRISH »

He has to be relativly fast cause otherwise it will be useless..
I cant see you point.Are you saying it will somehow be oped?what exactly dont you like? fast radar bots so they can be at least as fast as vehicles..and maybe allow it to build dt.. whats wrong with that? vehicles have miners..dont they..
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Sleksa
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Re: hmm

Post by Sleksa »

DZHIBRISH wrote:He has to be relativly fast cause otherwise it will be useless..
I cant see you point.Are you saying it will somehow be oped?what exactly dont you like? fast radar bots so they can be at least as fast as vehicles..and maybe allow it to build dt.. whats wrong with that? vehicles have miners..dont they..
ok. make us new models, script it, skin it, balance it, and then ill add it to ba?
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Neddie
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Re: hmm

Post by Neddie »

Sleksa wrote:
DZHIBRISH wrote:He has to be relativly fast cause otherwise it will be useless..
I cant see you point.Are you saying it will somehow be oped?what exactly dont you like? fast radar bots so they can be at least as fast as vehicles..and maybe allow it to build dt.. whats wrong with that? vehicles have miners..dont they..
ok. make us new models, script it, skin it, balance it, and then ill add it to ba?
Nice effort, Sleksa, but you aren't a maintainer, if I recall?
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Sleksa
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Post by Sleksa »

doesnt change the fact that that kind of a bullshit will never see daylight in ba
Saktoth
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Post by Saktoth »

Lol slek. Its not as funny when YOU get nemppu-trolled, is it?

DZHIBRISH, BA isnt for new units or radical gameplay changes. Its a balance mod for AA. Forget it.

Upgrades destroy the buildpower/income dynamic, which is one of the major economic interactions in BA. Basically it gives you a free nanotower on all your mines, as soon as you hit t2. Not to mention that mohos are one of the soundest investments you can make and thus plowing your excess into them is almost always a good idea. Mohos are also restricted by the cost and logistics it takes to get a t2 con and assisters over there. Mohos are one of the major problems with t2, IMO, which when combined with air reclaim, sends your economy totally beserk. We dont need them to be any easier.

For another game, with upgrades as a strong part of the core game mechanic, its a good idea. For BA, it presents too many problems, isnt in the spirit of the game, and isnt in the spirit of the objectives of the mod.

As for t1 becoming useless when you hit t2, this is total rubbish. They're still some of the fastest and most cost effective units in the game, and with a moho economy, are so cheap that there isnt really any point reclaiming them.
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Sleksa
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Post by Sleksa »

Saktoth wrote:Lol slek. Its not as funny when YOU get nemppu-trolled, is it?
i fucking WISH they'd troll the tbfitw forums, instead of being dead serious about implementing all their cool t1 laser walls and t4 mexes. ~_~
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Neddie
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Post by Neddie »

If you hadn't made it abundantly clear that nobody considers anything in those forums, they probably would.
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1v0ry_k1ng
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Re: Im glad i at least got you all thinking.

Post by 1v0ry_k1ng »

Sleksa wrote: OK IM ADDING YOUR COOL FAST RADAR KBOT WHO CAN BUILD AND FLY AND FUCK IN SKY TO THE NEXT FUCKING BA VERSION.

THANK YOU VERY FUCKING MUCH FOR YOUR FUCKING AWESOME IDEAS.
i lolld
DZHIBRISH
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Joined: 16 Mar 2007, 22:28

ok forget radical changes.

Post by DZHIBRISH »

kbots = vehicles which are weaker in every aspect but can climb hills..wow..thats great.You want to make a better AA but what if aa had a big hole in its concept about a certain part of the strategy and not just minor stats iregularities?fact is that rezz kbots as well as a radar kbot are all artificial means to make kbots more worthwhile.To make real kbot vehicle balance you need to make stats changes in either t1 kbot labs,vehicle labs or both.Some people want to look over it cause ba is fun already.I say if you alredy make balance changes why not make em good from the first try? instead of making small changes than undoing doing again and so on.you have to have certain general concepts to create a logical balance.
Is it not true that kbots are weaker in every aspect?in their diversity ,capabilities,speed,hp...how does a radar kbot drasticly change gameplay? it will just allow kbots to be more aware of whats going on thus using their low moving speed to the full possible potential.
If you know of better means to achieve better kbot vehicle balance please share it with us.I think kbotsshould be more involved in gameplay than they are now.
DZHIBRISH
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Joined: 16 Mar 2007, 22:28

by the way.

Post by DZHIBRISH »

and this is especially for sleksa.If you want to comment than do it like a grown up.No need to be sarcastic or underastimating other peoples ideas and dont patronize.If tou have anything worthwhile to write please do If not ....and as for you "none of this will ever go into ba" it wont just cause of passive people like you than can only cry against innovation.As i wrote before i personnaly see a balance prob with veh kobts.If you are willing to ponder about it and consider such a possibilty than we have things to discuss if not no need to comment.If you really so commited to making ba the best it can be and im sure you do have an influence on noize as you are a memeber of his clan,dont rule out ideas that might be good out of your own good aspirations that you channel in a wrong way.
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hunterw
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Post by hunterw »

heres wat u gotta do for deciding on a factory for land maps

step 1: is map pretty flat?
if yes, build vehicles
if no, build kbots OR vehicles
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