- requires GL 2.0 (for the shaders)
- requires 24-bit depth buffer
(it uses the depth + camera pos + pixel direction to extract the world space coords)
Forboding Angel's EE-RiverGlade-v02 map:

P.S. I'll release it in LuaGaia form once I've cleaned it up some. I'm not really
sure that I'd ever want to play with it on though, doesn't really add all that much
for me.
P.P.S. The following parameters are easily changed:
- fog height
- fog attenuation
- fog color
There are plenty of variations on the current fog setup that could be coded.
Actually, there are a number of other interesting effects that can be done once
the pixel world coordinates are extracted. Here's a screenshot of my debug
mode for world space coords (3D grid @ 100 springthings):
http://trepan.bzflag.bz/spring/jpg/depthdebug.jpg