Quick wings q
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Quick wings q
Ok I just started using wings 3d to model and I've got a question. Say I make two tetrahedrons and I want to make a point of each shared. Like I want to weld them but only by one point rather face to face so instead of two points right next to each other on different objects, itd become one object connected only by the vertex. I'm one hell of a newb at this so if you need clarification I'll give it my best shot..
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
you *could* do it. but is there a particular reason you want them to share a single vertex? i personally cant forsee a reason for doing so, especially when you could just select the two objects and hit "Combine" and they will act as if they are one.
**edit** upon closer inspection... no you cant. 2 is the minimum. easier to combine them.
**edit** upon closer inspection... no you cant. 2 is the minimum. easier to combine them.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
1) Manually move them to the positions you want, so the vertices are very close, as close as you can get them.
2) Combine the objects.
3) Find the distance between the vertices. (Go to vertex mode, select the two vertices, it is displayed at the top of the screen.)
4) Select the object.
5) Right click, select "Clean Up". Enter a value slightly larger than the distance you found in step 3.
Should work. It's clunky but it's the only way I can figure out to do this in Wings.
It's a good idea to Clean Up everything regularly anyways, Wings has a bad habit of creating lots of duplicate vertices and edges when you use certain transformations.
2) Combine the objects.
3) Find the distance between the vertices. (Go to vertex mode, select the two vertices, it is displayed at the top of the screen.)
4) Select the object.
5) Right click, select "Clean Up". Enter a value slightly larger than the distance you found in step 3.
Should work. It's clunky but it's the only way I can figure out to do this in Wings.
It's a good idea to Clean Up everything regularly anyways, Wings has a bad habit of creating lots of duplicate vertices and edges when you use certain transformations.