final steps.... FAILURE!
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final steps.... FAILURE!
heyya, as you are probably aware.. from my high numbers of posting leo is trying to make a mod.
anyway, we've nearly finished. all we've done is replace files in XTA9.1 mod.
we've made a few attempts but all we need to do now is compile to sdz and rename it to XTA CE.
is there a wikipage with info on this... sorry we have searched =]
thanks again
D.R
anyway, we've nearly finished. all we've done is replace files in XTA9.1 mod.
we've made a few attempts but all we need to do now is compile to sdz and rename it to XTA CE.
is there a wikipage with info on this... sorry we have searched =]
thanks again
D.R
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
mm it didnt work for us.
ohwell.
has anyone any clue why all the weapons would systematically fail.
well, most weapons.
that attack command dissapeared and everything.
the only exception to this was CORE commander, whos dgun button was available, however he fired a laser instead.
the ARM commanders laser didnt even fire.
it would be understandable if i had added or removed tags, however that was very rare.
thanks for any suggestions.
D.R
ohwell.
has anyone any clue why all the weapons would systematically fail.
well, most weapons.
that attack command dissapeared and everything.
the only exception to this was CORE commander, whos dgun button was available, however he fired a laser instead.
the ARM commanders laser didnt even fire.
it would be understandable if i had added or removed tags, however that was very rare.
thanks for any suggestions.
D.R
This is usually a missing semicolon somewhere in the weapons.tdf. Just one missing semicolon or unclosed bracket will stuff up all subsequent weapons. Does it work when you test it in .sdd? (Put .sdd on the end of the name of the folder and it will show up in your mods list, a godsend for testing mods).
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
Its generally a case of 'what did i do before it broke?'. Just go back and look at what you touched last- new tags that you wrote in by hand especially.
If you've made a lot of changes before testing them, thats probably going to be a problem (And is one of the many reasons why you should test your changes).
If you've made a lot of changes before testing them, thats probably going to be a problem (And is one of the many reasons why you should test your changes).
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- Posts: 264
- Joined: 03 Sep 2005, 04:28
aye i wasnt expecting any problems from just changing values.
ive found and gotten rid of most of the missing semicolons.
theres are now only 30 or so not working units.. 45 if you include the bugs like ive got to add a noselfdamage to big burtha and torpedo bombers/seaplanes.
and half of the 30 units i expect are sharing theyre weapons.
i do however have a question.
the doomsday machine has 3 weapons and when you force attack, it takes on the range of its longest weapon.
however some units (ARM lightning tank and pelican) have taken on theyre shorter range weapon (lightning gun & laser respectively) as theyre maximum range, how do i repair this?
now that theres not so many things that need fixing, i only have to wait for E0 to finish the .FBI files and a little time to weed out bugs, then we're done.
i havnt tried out the .sdd yet. ill be trying it this afternoon
thanks for all the help, (heh must be a pain to have novice modders asking all the lame questions.)
D.R
ive found and gotten rid of most of the missing semicolons.
theres are now only 30 or so not working units.. 45 if you include the bugs like ive got to add a noselfdamage to big burtha and torpedo bombers/seaplanes.
and half of the 30 units i expect are sharing theyre weapons.
i do however have a question.
the doomsday machine has 3 weapons and when you force attack, it takes on the range of its longest weapon.
however some units (ARM lightning tank and pelican) have taken on theyre shorter range weapon (lightning gun & laser respectively) as theyre maximum range, how do i repair this?
now that theres not so many things that need fixing, i only have to wait for E0 to finish the .FBI files and a little time to weed out bugs, then we're done.
i did take a quick look in the dev forum, however i really dont have much clue what im looking for besides the letters svn and download.. didnt have much luck, can you give more details about this?try a svn version of spring, it has a new tdf parser and has much improved error reporting. look in the development forum stickies for links to that
i havnt tried out the .sdd yet. ill be trying it this afternoon
thanks for all the help, (heh must be a pain to have novice modders asking all the lame questions.)
D.R