Particlegenerator generating Animals in Full Flight

Particlegenerator generating Animals in Full Flight

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
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Particlegenerator generating Animals in Full Flight

Post by PicassoCT »

For all those Titanic Units like the Krog

Fleeing Birds and Deers when they come closer - pleeeeasssszzz

PS: To avoid ANimal Generating on Moons, Rocks etc.. how about a Pixel Colour Detection at the Spawn Point ? Only Green is a go for Bird Production ?
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AF
AI Developer
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Post by AF »

animals should be done using map gaia scripts. They shouldn't be auto generated by the mod.

I'd also say they should flee regardless of what units are nearby as long as they aren't cloaked
manored
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Post by manored »

Animals popping out of nowhere wouldnt be fun... :) Would be fun to have then there from start tough, even more if you could kill then and reclaim for energy... :)
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AF
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Post by AF »

Exactly, hence why they should be done via a gaia script in a map.
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REVENGE
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Post by REVENGE »

For a start, we could use OTA animals [ie seadragons and scorpions].
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Pendrokar
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Post by Pendrokar »

AF wrote: I'd also say they should flee regardless of what units are nearby as long as they aren't cloaked
Why not? They are animals and would sense em!
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zwzsg
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Post by zwzsg »

REVENGE wrote:For a start, we could use OTA animals [ie seadragons and scorpions].
Err, TA:CC scorpions are very robotic, and seadragons aren't even existing animals (plus they don't inhabit forest). If you want to grab animals from Cavedog's RTS, better take them from TA:K.
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Pressure Line
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Post by Pressure Line »

Pendrokar wrote:
AF wrote: I'd also say they should flee regardless of what units are nearby as long as they aren't cloaked
Why not? They are animals and would sense em!
same reason you dont want stealth units bashing down trees? if i saw deer and birds fleeing from somewhere where i couldnt see anything else (enemy/friendly units) i know id sure as shit be suspicious.
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PicassoCT
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Post by PicassoCT »

A whole Desert of Gnus fleeing from one Flea! ;)
Warlord Zsinj
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Post by Warlord Zsinj »

I'd find a particle generator of this sort of complexity more interesting for generating things like animated flags, or rippling cloaks/capes to go on units like Jedi, etc.
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AF
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Post by AF »

particle generator? no no that wouldnt be a particle generator

None of this has anything todo with particle generators. This is spawning gaia units using a map lua script then making those units run away when approached.
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