Face Off v1

Face Off v1

All map release threads should be posted here

Moderator: Moderators

Post Reply
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Face Off v1

Post by MetalSkin »

This is the first map I have posted but is the third map I have started designing (actually the fourth concept I thought about) and I made it mainly to get a handle on the sizing and so forth for a 4v4 style map.

I've gone for a 24x16 map and wanted to play around with ramps, this is the start, going to see how it plays (I suspect unfortunately it may be a bit of a porc map, maybe I should reduce the amount of m on the spawn points, I've also got some ideas about the bridges).

I know the texture map sucks majorly. That's mainly because I wish to test the map. Some maps that I enjoy playing are pretty light on in the texture department so I'm not too worried, I want to see more how the game play goes.

Please feel free to make comments. If you do not like it then please explain why and how you would correct the problems instead of just comments like "It sux".

Image Image

Image

Image

/MetalSkin
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

Well... looks like no one wishes to try my map... I suspect because the texture map looks utterly boring... maybe tonight I'll try and host a game and see if I can convince some people to join in to see how it plays.

:cry:
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I would have given it a go, but I'm not at a Spring capable computer. Anyway, don't be discouraged, nobody plays my maps either.
User avatar
Envy
Posts: 34
Joined: 05 Jul 2007, 01:09

Post by Envy »

The massive flat areas could actually make for some interesting game play. You never know if people will like it until you play it.
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

Envy wrote:The massive flat areas could actually make for some interesting game play.
Yup, that's what I'm hoping for. I'm still concerned about the choke point though.

On another note, I purposely made the circle in the centre lower than the edges of the flat parts so that if you happen to obtain the centre (with some nice m) you have an uphill battle to get to the other side. Prob is when I've tried out the map with just me, it seems to me that the slope isn't steep enough to make it truly interesting. Though in the same breath if it was too steep then people would find it too hard to battle up the slope.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

That DISTURBINGLY reminds me of metal hell.

:shock:

Anyways, off to experiment.
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

REVENGE wrote:That DISTURBINGLY reminds me of metal hell.

:shock:

Anyways, off to experiment.
Not familiar with metal hell... had a gander at unknown-files and they don't have a screen shot :( When I get home tonight I'll download it and have a gander, wasn't aware I had duplicated an existing map (though I spose there are only so many designs possible for simplistic maps, and I would consider mine to be simplistic).

Look forward to how you find it mate... maybe if your on later we can play a game or two (later as in about 4 to 6 hours)
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

MetalSkin wrote:
REVENGE wrote:That DISTURBINGLY reminds me of metal hell.

:shock:

Anyways, off to experiment.
Not familiar with metal hell... had a gander at unknown-files and they don't have a screen shot :( When I get home tonight I'll download it and have a gander, wasn't aware I had duplicated an existing map (though I spose there are only so many designs possible for simplistic maps, and I would consider mine to be simplistic).

Look forward to how you find it mate... maybe if your on later we can play a game or two (later as in about 4 to 6 hours)
I was just kidding Metal. :P If it doesn't give +23 per mex, then it isn't duplicating metal hell. XD

And in 4 to 6 hours I'll be in bed. :cry:
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

Well, tested the map last night... was interesting. Problems are:

* M spots are too far apart
* As they're so far apart the amount of m for the size of the map is too small
* The choke point in the centre means that whoever grabs the centre is almost guaranteed to win the game, i don't like this

I'm trying to debate whether I should rework the map while drastically modifying the centre bit, or whether I should ditch the map all together and start on a totally new concept?
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

If you want your map to be played, you really need to host games in the lobby. 90% of the community doesnt read this forum. Host games, if people enjoy it, they might host some games themselves.

On the map itself- it looks very, very chokey. Probably way too chokey. Also looks like you cant use hovercraft. It will probably end in a t2 air war (snore).
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

Saktoth wrote:If you want your map to be played, you really need to host games in the lobby. 90% of the community doesnt read this forum. Host games, if people enjoy it, they might host some games themselves.
Yup, problem is other than the weekend, the time i'm on (GMT +10) doesn't work well for the rest of the world. :(
Saktoth wrote:On the map itself- it looks very, very chokey. Probably way too chokey. Also looks like you cant use hovercraft. It will probably end in a t2 air war (snore).
Yup, that's more or less what happened, though the air drops were the killer. To me I either redo the whole concept of the centre (which just doesn't work) or ditch the map.
Post Reply

Return to “Map Releases”