experience system - Page 2

experience system

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KiviGerbil
Posts: 56
Joined: 27 Jun 2005, 17:27

Post by KiviGerbil »

actually, when units fire the inaccuracy is made by pointing the gun X degrees off target, so when range increases so does inaccuracy. as the bullet has to fly longer distance the more it will fly off-target.

this is why high trajectory will always be much less accurate than low.

and another thing, units seem to have a base inaccuracy or something, that doesn't allow perfect accuracies. i had a mobile flak turret with 600 experience, and it still did miss quite a lot.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Because the weapon doesn't have accuracy=0; :P
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KiviGerbil
Posts: 56
Joined: 27 Jun 2005, 17:27

Post by KiviGerbil »

as i thought, so there is a inaccuracy from the unit and from the weapon.. right?

this is different from ta, correct?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Inaccuracy is from the weapon only, same as TA. (0 = perfect accuracy)

EDIT: Well, AimFrom has a part to play but let's not get into that. :P
Ted
Posts: 23
Joined: 07 Jul 2005, 00:03

Post by Ted »

FLOZi wrote:
Ted wrote:think about it. On high trajectory shells just fall from the sky and are COMPLETELY random in hit location and seem to come from random locations. Thats why I said that. but yea, the more exp. a unit gets it becomes more accurate. Thats at least from my observations.

Brings a whole new meaning to the rading theory and how good it is to keep experienced units.
Actually, a unit with perfect low trajectory accuracy also has perfect high trajectory accuracy. :)
I still go with my original statement. Wind does play a factor in projectile bombardment. Anybody else notice as wind doesnt necessarily effect smaller units that much, a bertha shell or vulcan cannon projectiles will be patched a bit off when firing high trajectory.

Basically, get your units to the highest experience possible and their hp will be several times that of a just built unit.
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KiviGerbil
Posts: 56
Joined: 27 Jun 2005, 17:27

Post by KiviGerbil »

actually no.. it kinda caps. so it can't get higher, check the screenie, test if u will
Slayer
Posts: 22
Joined: 11 Jul 2005, 19:29

Post by Slayer »

Ted wrote: I've found that the best way to completely confuse your enemy is to start shelling his base with HIGH TRAJECTORY
there's a way to switch how a weapon fires? i'm confused, please explain. What i'm understanding is that there is a way to make a bertha shoot straight at the targer or shoot at a higher angle and make the shell fly up and then down instead of straight ... is that correct? if so, how do I do that?

thanks!
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

:shock: look on the left, in the toolbar thingey. there is a high traj button. press once => high traj twice =>back to low traj X.X
Slayer
Posts: 22
Joined: 11 Jul 2005, 19:29

Post by Slayer »

Min3mat wrote::shock: look on the left, in the toolbar thingey. there is a high traj button. press once => high traj twice =>back to low traj X.X
oh man, I wish I would've known that! It would've definatelly helped me win a game on Small Devide. My Bertha kept shooting the hills and my opponet was hiding next to them on the other side. My artillery was shooting the hill too while his where shooting over it... I thought maybe it's because he was a different race hehe :lol:

good to know! thanks
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