Balanced Annihilation 5.71
Moderator: Moderators
- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
I liked flares, but agree that the "random" feature was stupid. I preferred 100% success, but limited quantities. Then it was a fixed success rate - you knew how deep into enemy territory a fighter could go. It was particularly useful to have limited flares on the Stealth Fighters, since it let them patrol within enemy screamer range. It also makes peepers useful for deep recon (but also makes them annoyingly useful for drawing fire from useful planes - they should be avoided targets).
Flares are stupid, make air too random. The only case where they are really any different than more HP on the plane in question is with screamers and flaks. Screamers often fire at radar blobs (missing) or at low-value planes (Doing very little impact) anyway, so removing flares wont make them much more useful. Other than that, all flares do is make missiles miss and fly everywhere.
With removing flares though, it needs to be considered that this makes EMP bombers, Radar Planes, and Stealth Fighters less effective at running AA lines. As such, it may be worth upping their HP to compensate. This is especially true for the stealth fighter, which has bupkis HP and often patrols in areas where it might get shot.
However, fighters in general have gotten a large buff in their ground damage which is quite significant and will be exploited more and more as people get used to it. In light of that perhaps a HP buff isnt needed (Though id rather see the hawk having more HP than more ground damage).
I know Noize hates radar planes though, so not much chance of seeing them get a HP buff (The radar planes arent the problem with getting your berthas scouted Noize, any good player can easily triangulate the position of a bertha!).
With removing flares though, it needs to be considered that this makes EMP bombers, Radar Planes, and Stealth Fighters less effective at running AA lines. As such, it may be worth upping their HP to compensate. This is especially true for the stealth fighter, which has bupkis HP and often patrols in areas where it might get shot.
However, fighters in general have gotten a large buff in their ground damage which is quite significant and will be exploited more and more as people get used to it. In light of that perhaps a HP buff isnt needed (Though id rather see the hawk having more HP than more ground damage).
I know Noize hates radar planes though, so not much chance of seeing them get a HP buff (The radar planes arent the problem with getting your berthas scouted Noize, any good player can easily triangulate the position of a bertha!).
Most useless unit in the game right there.Floating targetting facility's costs divided by 4, so they are in line with the landbased ones.
Atlas didn't have flare.
Missing flares make t2 fighter escorts for bomber raids harder because the escorting t2 fighters can now be hit more easily by t1 fighters and all t1 aa (defenders,sams, chainsaws, all stuff which is seen more or less often when t2 air comes into play), so it's no longer "t2 fighter screen vs enemy fighter screen + maybe some flak + some random missile hits" but "t2 fighter screen vs enemy fighters + all aa". And currently t2 fighters get slaughtered pretty good by t1 aa...
Missing flares make t2 fighter escorts for bomber raids harder because the escorting t2 fighters can now be hit more easily by t1 fighters and all t1 aa (defenders,sams, chainsaws, all stuff which is seen more or less often when t2 air comes into play), so it's no longer "t2 fighter screen vs enemy fighter screen + maybe some flak + some random missile hits" but "t2 fighter screen vs enemy fighters + all aa". And currently t2 fighters get slaughtered pretty good by t1 aa...
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Atlas had flare? 
My fault then, never saw a missile miss an atlas...
Heavier job for fighter escorts i have seen 3 times or so now, with bombing raids even with heaviest escort failing because fighter screen lost in battle vs fighters assisted by tons of t1 aa in situations which were formerly fighters vs fighters assisted by a few random aa hits...

My fault then, never saw a missile miss an atlas...
Heavier job for fighter escorts i have seen 3 times or so now, with bombing raids even with heaviest escort failing because fighter screen lost in battle vs fighters assisted by tons of t1 aa in situations which were formerly fighters vs fighters assisted by a few random aa hits...
plz check before u talk rubish kkkk tx. damn trolls.Sleksa wrote:please post stuff you actually know, no more "lol atlas dies now b-c it lost flare ;-;"
kthx <3
CanDropFlare = 1
FlareDelay = 0.25
FlareDropVector = 0 1 -1
FlareReload = 20
Atlas had one flare only.. so first roket missed him. Not anymore i guess.
ginekolog wrote:plz check before u talk rubish kkkk tx. damn trolls.Sleksa wrote:please post stuff you actually know, no more "lol atlas dies now b-c it lost flare ;-;"
kthx <3
CanDropFlare = 1
FlareDelay = 0.25
FlareDropVector = 0 1 -1
FlareReload = 20
Atlas had one flare only.. so first roket missed him. Not anymore i guess.
i have never seen the first rocket miss an atlas, not even when it has been coming outside your LOS