Desert Hut

Desert Hut

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PuG
Posts: 56
Joined: 02 Apr 2006, 14:23

Desert Hut

Post by PuG »

Image

Just come across a small building/hut done just over a year ago for a larger set as contract work, though at the time was never used - might release it to the community if anyone can find some use.

156 polygons, 512 res texture and a texture based normal map.

Regards,
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

We'd (Spring:1944 team, that is) would love to have it and any other similar features. :-)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

SWS could also reasonably easily edit it and similar items into tattooine buildings.
pktm
Posts: 57
Joined: 05 Aug 2006, 15:49

Post by pktm »

Maybe http://www.fifengine.de/ would behappy if they could use it, or directly one of their leading projects: http://zero-projekt.net/ (there is an english part of the site, too).
PuG
Posts: 56
Joined: 02 Apr 2006, 14:23

Post by PuG »

FLOZi: sent an email with a load of items, :)
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Yes, thank you very much, the textures on these are incredible. :-)
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

*grumbles*

;)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

That hut looks so good that I hope no one uses it, as that would make me need to upgrade my machine... :)
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